Newbies.Jolly Ollie - Fummfu
~ Ice-cream vendor.Homa Tanz - Sam4books
~ Poi Performer/Odd Job worker.Remington McCallister - Burnyourhousedown
~ Daredevil.Kabocha - My_Little_Sister
~ Gardener.William Livingstone - Mastermind001
~ Magician.Nox - Geomancer
~ Stagehand.Sigmund Falk - Cheesemore
~ Trained Animal(s)/Stand-in.Michael Dreiser - Innocence Abandoned
~ Hypnotist.Benedict Der Rein - Iris
~ Ventriloquist.Sri Yantra Kundalini - Dee Arris
~ Trainer/Assistant/Entertainer.Marea - Asmodai
~ Singer/Entertainer.Balthamos & Baruch - Doctress Who
~ Security/Messengers.Gorm - Matthonius
Name - Jasper, formally Thesper
Nickname - Jasps, if forced to make one up. He's normally just called "kid."
Age - 18
Occupation - Clown
Plane - 7
Gender/sexuality. Whatever dude. Considering the range of sizes, shapes, colours and dimensions
he's seen people exist in, little things like gender tend to go out the window in anyone. Mainly because it get's tricky to tell the differences. He was already leaning towards bi beforehand.
Appearance - http://fc03.deviantart.net/fs70/i/2011/ ... 3aph5l.png
Except neater. He takes great care of his clothing, appearance and hygiene. He normally has a sort of half-smile slapped on his face, as if he's chuckling at some inside joke only he can see. Pretty mellow expression overall too. Wears large shoes but has quite normal feet. A couple of small yellow fangs and his nails are a dirty yellow too, but trimmed neatly. He's got bags under his eyes but the darker make-up around them hides it. His jacket is dark black but has purpe lining and a purple inside, his shirt being a slightly lighter shade. His clothes fit in with the circus's colour theme perfectly, looking like a perfect civilian of the circus, which ironically makes him stand out. Perfectly neat and tidy normies don't fit in here.
Being/species - The resurrected form of the boogeyman, previously the shadows that hid the dangers of the unknown, previously the primal scream, previously the fear behind a man's eyes. A new being born from Oogie Boogie.
Personality - Friendly and cheerful, for the most part, sometimes he may seem a little stressed or on edge. Determined to be helpful and well liked and overall, a nice guy to be around. He's a little quiet and shy normally but is easy to pull out of his shell, otherwise he'll either just sit quietly and fidget or look for someone to help out and be useful. Agreeable and at first glance, a bit of a pushover, but there is steel in there somewhere which can be seen at times, but he's smart enough to know when to hold his tongue or when he can just tell them to bugger off. He doesn't like to hang around kids for a long time, the younger they are, the more he wants to keep away from them, that would be his one worrying quark. He also seems to be more tolerated by the other members of the circus, possibly because of him being the new kid, possibly because of his awkwardness or neatness, who knows.
Also, a bit of a romantic when the mood takes him or he takes a fancy to someone, that would be when he get's a little dramatic and flowery, and frankly, stupid.
Items - Juggling balls, a lighter, small sewing kit, plasters, a make-up kit and gum. Oh, and some other stuff which you don't need to know.
Skills - He's a jack of all trades when it come's to circus skills, but just skills, not qualities. For example, the only magic he can do is fake. He's a good medic and seamstress (don't know the masculine version). Good with kids, he seems to exert a calming aura over them. Knows a lot of languages and can pick them up just by listening or reading a lot of it. He's also a master of Capoeira, which is basically dancing mixed with beating the crap out of people, sometimes with sticks, he tends to wing it. Oh, and he plays the trumpet.
History - ???
Theme - I can't decide
Name - Orcus.
Nickname - He doesn't have one, and even if he did, you
sure as hell wouldn't get to say it. Hell, you don't even get to call him Orcus, you'll call him Sir if you're ever unfortunate enough to have him
talk to you
. You see, you don't get to just walk up and talk to him either, in fact, now that I think about it, just stay out of his way.
Age - Let's just say there aren't enough fingers and toes in the circus to count it up, and that's including the amazing Manji, the man with a thousand hands, well, nine hundred and ninty-nine after that incident with the dwarf and the grilled rat.
Occupation - For the circus, the Medium.
Plane - 2
Gender/sexuality - Whatever the fuck he feels like.
Appearance - http://images1.wikia.nocookie.net/__cb2 ... nigami.jpg
He appears as a living shroud of blackness around what is hopefully a humanoid shape, pretty much the classic appearance of the grim reaper, or Charon even. Although this is just when he's calm. When angered or annoyed, his body repositions into a more aggressive appearance, the one in the picture above, spikes and shards and blades of black making up his perimeter, a very alien shape to see. He seems to be able to horrifically warp his own body, even to the point that he once managed to force his way down an enemies mouth like a serpent and then expand and retake his original form of sharpness and edges, tearing the enemy apart from the inside. Whatever the hell is under that cloak, isn't pleasant. There's some minor debate over whether it would be better if nothing was under it. The only contrast of colour or shade is the skull which shifts form as much as the rest of him. Maybe from a true grinning human skull set inside a hollow, making it look like a floating head under a hood, or just a ghastly mask.
Being/species - being.
Personality - Imagine the permanently angry uncle at reunions at holidays. Except he's not got any charm, there is no heart of gold hidden under the facade of a jerk, there is no affection to a chosen few. The closest thing you could get to likability from him is a haughty respect, which only Madamn seems to hold.
Items - Just his classic scythe, one which can also shift forms slightly, length, width, size, etc.
Skills - There aren't many that are much use in civilised society and it's not like he'd demean himself to manual labour. He's a fantastic pianist though.
History - ???
Theme - http://www.youtube.com/watch?v=jTIQhTdy4ZU
Name - odysseus
Nickname - Shade
Age - 9
Occupation - Illusionist
Plane - 11
Gender/sexuality. From certain...moments, it seems he's straight.
Appearance http://s3.amazonaws.com/data.tumblr.com ... BLDJkuw%3D
A skeletal and ghastly figure that's covered in the strangest material, soft to the touch but hard to brush past without catching, a staticy feeling tends to spread along anything touching him. He looks like something born from a child's mind, simple, yet with depth. His physical being falls apart in his lower half, being made of up little substance so it's like his lower body is made of smoke while his top is solid. Black skin and being that makes him looks like a paper man cut out of the night. Out of spirit to the circus, he added a diamond and striped neckbrace. His eye sockets are empty but he says they're simply looking somewhere else.
Being/species - Shade - Shades are echoes of possibilities. There are an uncountably high amount of them but they don't really exist either, they're just imprints from other planes. Some shades are stronger than others and can be seen sometimes, they are the little things you notice out of the corner of your eye, the little edges of blackness. These ones tend to be the possibilities of great leaders or inventors, people who could have changed the world forever somehow. And then there is Odysseus. The only reason it's been decided that he's a shade is because there simply isn't anything else known that he could be. He shouldn't be sentient, shouldn't be memorable, shouldn't even be noticable, but he is. He's just as real as any other member of the circus. He even has memories of his life but he remains tight-lipped and bitter about it, the reason behind his anger being, so he says, that he should
Personality - A little bit morbid and ghoulish. A very dark sense of humour, he's the type of person who could function in society but wouldn't be particularily liked and just above the point where a white coat is strapped onto him until he lightens up a little. A twisted echo of a human, of whomever he was. In the circus however, he fits right in amongst the monsters and freaks. He says he's a lot happier amongst this new company. He stands out more too, has come out of his shell and is a regular voice in discussions.
Items - None.
Skills - Illusions, deception and viola.
History - ???
Theme - http://www.youtube.com/watch?v=dbOTpKnMQPM
Name - Rebecca hawthorn.
Nickname - Madamn.
Age - 314
Occupation - Doctor
Plane - 7
Appearance - http://www.freewebs.com/yumekai/galleries/guu07.jpg
A plain white doctors coat. Her long pinkish white hair is typically tied back in a long ponytail behind her. Simple pearl earings are the only jewelry she possesses. She prefers to go barefoot around the circus but keeps a pair of plastic gloves on most of the time. 6 foot tall, medium build with a flatish chest and lack of noticable hips. Pink eyes that aren't fluffly or nice or even remotely warm. Clean perfect teeth and smooth skin but a sharp tongue and a cold heart hide underneath. She walks with a determined stance, knowing that people will get out of her way, there is no question of barring her path. You either go left or right, or you get sent above or under her.
Being/species - Being. She is simply incredibly strong. What other Beings may possess in magic or physical ability...it's like she'd put all her starting points into strength, and she started with twice as many points as everyone else. She could probably destroy a country if she put it, literally. As in, smash the heck out of it. She can take a lot of natural damage too, such as heat, cold, physical force, etc.
Personality - Businesslike, but protective of...some, of the circus members. She's made it her business to keep an eye on everyone, make sure no-ones starving or something. She has a mild interest in biology, often offering monies in exchange for a quick dissection to new-comers, sometimes she'll often to add in augmentations for quite a fee. Be it dragon breath, mermaid gills, basilisk eyes, whatever.
Items - A lot of minor medical equipment, made out of iridium, so it's good and strong.
Skills - Medicine, games and violin.
Name - Arcaues Xenon.
Nickname - Tick Tock.
Age - 216
Occupation - Fortuneteller
Plane - 7
Appearance - http://art.ngfiles.com/images/45/dawn-b ... -morte.jpg
He wears old and ragged, dark victorian clothing over a metalic body. It's unknown how much of him is still flesh, except perhaps to Rebecca who has been assisting him in the surgeries in the last century or so. He wear's an overly large top hat and four thick metal spider legs jut from his back, normally staying folded up it's just like there are four metal rods there instead. Glowing green lenses instead of eyes, that look like spectacles built into the face. Silver robotic teeth whir eerily up and down when he eats or talks, normally not in sync with the words he's saying. He tends to twitch a lot also, he blames it on glitchy circuitry. The metal is a dark grey, the clothing darker still. Ragged trousers, bare metal feet and hands. An old tattered vest underneath a slightly less tattered jacket reaching down to his knees.
Being/species - Human, but born with magic. Time to him, wasn't simply a fourth dimension to be moved through, he was always fascinated by the passing of it, the change of seasons, the aging of mankind, the progress of the world around him. When his magic blossomed, he learnt he was naturally talented with time magic, being able to slow and speed it up even at the very start, even how to stop it, if you can call it that. It's more like when pulling a saw over a piece of wood or playing a glitchy game, he jutters around the place, making it very hard to know where he's going or coming from. He can even reset the world around him, knocking it just a second back. He is currently trying to find out how to perfect time reversal, already having accomplished how to keep things in perfect stasis, being how he's managed to keep himself alive all these years.
Personality - A terrible thirst for knowledge, at any cost. Specifically knowledge on the nature of the universe. He is probably the most scientific member of the circus and the most knowledgeable of those areas of math and science. He can understand Einstein's theoroms, even doing his own experiments into the nature of light. He's the type of man who reads books in order to better himself, about a third of his books are great classics, first editions of course. He's generally one of the nicer members of the circus, if mildly erratic, and so long as you don't get in the way of his goals. He's a little amoral, although he claims he's simply a bit of a sociopath, and then he starts laughing.
Items - Toolkits of tiny, alien tools. He has numerous little gadgets built into his body too. Blowtorchs, drills, plugs, etc.
Skills - Mechanics, science and the harp.
History - ???
Theme - (For fun)
Name - Red and Blue.PurpleBlack
Nickname - The clowns.
Age - They just showed up one day, but they've been around the circus for over a thousand years now.
Occupation - Guards, patrollers, hunters, bloodhounds.
Plane - ?
Appearance - Their appearances vary somewhat, but Red, Blue and Purple are pretty similar. Purple is slightly more muscular that Red and Blue, creepier looking too, he looks much more organic and "put-together." Red and Blue are made up of their respective colours, mustard yellow and sickly white. Purple has more shades that Red and Blue but is pretty much the same colour scheme. Black looks more alien than those three, elongated head and a weird face not unlike the serpants from Alien, except more malicious. While Red, Blue and Purple are their three respective colours and white, Black has black skin instead and a darker purple trim than Purple's trim and that is it. He also tends to drip stuff over the place, and whatever it is, it's nasty. A minion poked a droplet of it as Black passed by and found the stuff suddenly trying to eat his hand, which it did, as well as the rest of him, before seeping into the ground. He also has rows of fangish teeth behind his lips, unlike Red, Blue and Purple who just have ordinary teeth.
Being/species - They're violent as hell, whatever they are. Prone to mad cackling and giggling, Black's being higher than the other three. They're much stronger and faster than they should be for their mass and freakish build. No fangs or claws, just long elongated fingers. They don't seem to have any weaknesses, beign pretty damn resiliant to everything equally.
Personality - Horrible, violent and a nasty genre of pure evil. They love it when a guest breaks the circus's laws. No creeping into circus folks' tents, no causing fights, no stealing or sneakery around the place, and they always know. Even if a member of the circus breaks these rules, they'll begin to stalk them, waiting hopefully for the order to begin the fun. Only Black talks in anything other than an insane gibber, he is their leader and master, Purple is next in command, with Red and Blue at the bottom. Black likes to haunt lonesome children, seperated from their mummies and daddies, whispering the terrible things he'll do to the child if it doesn't leave before closure. They are a group amongst themselves, completely seperate from the circus cast.
Items - None.
Skills - Hunting and fighting.
History - ???
Theme - (For fun)
Name - Jack and Jill.
Nickname - The Twins.
Age - 126
Occupation - Acrobats.
Plane - 7
Appearance - Thin and elegant mainly. In the olden days, they used to wear plain black clothing but these days, they enjoy a slightly more vibrant
ensemble. High boots, capes, mysterious masks and stylish capes, the young twins always end up being fan favourites of the crowds. Jack has short black hair, while Jill's is long. Jill makes sure to wear neat and undamaged clothes while Jack prefers his old comfortable ones. Those are the only differences between the two physically. Well, apart from the *motions at chest area*
Being/species - Beings. They have increased regeneration, strength, speed and agility. Very good agility with a ridiculous jump, which leads to a very nasty kick also. An other ability is that when they're together, they can tell where everyone is and who everyone is in their vacinity.
Personality - Well...they spent their early years creating the murders that would lead to the legend of Jack the Ripper, as a game. Jack won. They'll perfectly happily slit your throat from ear to ear if they think it's worth a laugh, ignoring that they're oodles of fun to be around, so long as you can take what they call a joke.
Items - Throwing knives, ropes, a small sewing kit, smoke bombs and a few poisons, mainly to cause paralysis.
Skills - Gymnastics, surgery, needlework and Jill can play the xylaphone and Jack the drums.
History - ???
Theme - (For fun)
Name - Zeon.
Nickname - Zee.
Age - 628
Occupation - Co-Head of security and personal.
Plane - 6
Appearance - Heavily armoured
, a real melee fighter to look at. Red velvet trim and ancient ornate metal. Glowing yellow eyes as well as glowing white gem-stones around himself. A big F'ing sword and spiked gauntlets, his plate armour has bladed edges meaning you'd better be careful if you get in a grapple with him as a knee, kick, elbow, shoulder or even face smash will care some serious bleeding. His height if 6 foot 6, a muscled build and wide shoulders.
Being/species - Normal human but gifted with immortality, durability and command over lesser creatures. His voice has harmonics that demand obediance, that taps into every creature's ability to bend at the knees. Most creatures can shrug it off though, for example, it wouldn't be strong enough to get the average human to kill a loved one. Still, he makes a nasty use of it in a fight as all he has to do is shout "stop" and that moment of hesitation is all that's needed in a battle. Also has a mild control over fire but only to the point that he can manipulate it slightly.
Personality - Serious and a bit bloodthirsty, but generally okay. A little obsessed with winning though, by any means. Things like honour or fair play just translate as stupid handicaps to him. Ignoring that, he does respect duty and responsibility to his word, if he says he won't cheat, he won't. He's not an overly complex man, at least by modern standards, he hasn't bothered to investigate the changing times like others have. If eh comes across something interesting, fine, but he keeps his interests narrow. Warfare and battle. Interesting relationship with Kevin, sometimes they're fine, sometimes they're great and sometimes they're desperately trying to lop each other's limbs off.
Items - Classical flaming sword, reinforced armour and his left gauntlet can emit a shield outlined by beams of light.
Skills - WAR AND CHAOS. Fighting, minor mechanics and maths are his things. He can strum out a good tune on the guitair though but he prefers it's predecessors, like the lute.
History - ???
Theme - (For fun)
Name - Marvern Yane.
Nickname - Yoki.
Age - 1224
Occupation - Guide/ Co-head of security and personal.
Plane - 3
Appearance - http://images.wikia.com/elegante/images ... bulous.jpg
A little ridiculous looking, but he fits in well for the circus. Plain shoes and trousers, a satchel hudden under his cloak, gloves and a worn-looking staff with a red stone in it with wisps of smoke that dash around erratically inside. He always walks around with a big grin, laughing, smiling and being an absolute delight if he can pull it off. His clothing always remains undamaged, although clean is another matter. His build is like that of shall we say...a young adult perhaps. 5 foot 10 and not very muscular looking, although he's stronger than he looks.
Being/species - Youkai, a monster, of sorts. The 3rd plane's species tend to vary, each generation throwing up a moderately different type of creature. There aren't that many different species anyway and there are a good few Beings around the place so the place is pretty caried for each living creature there. Most of the Youkai tend to be pretty good magic users and shape-shifters as a side-effect. Each of them has vast reservoirs of magic bubbling around inside them and can pull magic from the area around them too, but once they've run out they're pretty harmless. Most of their enemies in the 3rd plane tend to simply win by overpowering them through sheer force, wearing them down until they smash through their shields, swiftly and quickly so the Youkai can't simply flee. Youkai are quite a popular dish in the 3rd realm as they tend to give their predators a power boost when devoured.
Personality - Harmless pranks are his forte, buckets of water on doors, whoopee cushions under pillows, tacks in shoes, etc.
Items - Magic powders and oddities, who knows what weird item will be pulled from his mysterious bag? Him, that's who. Generally though, he can be seen with a clipboard and pencil.
Skills - Organisation due to a perfect memory, alchemy and chemistry, a real knack for the flute.
History - ???
Theme - (For fun)
Name - Kevin.
Nickname - Bonehead.
Age - 96
Occupation - Co-head of personal and security.
Plane - 7
Appearance - http://pictures.fanart-central.net/v/VanKid/575068.jpg
Old-fashioned clothing, making him look a little like an old-style cop from the movies. Tall and thin, obviously, 6 foot 3 with wider shoulders than a skeleton should have. There's not much to be said about a guy's expression when it's just a skull, so we'll skip that. He like's the colour motif of black and white a lot, with dashes of grey so it doesn't clash too horribly. Metal buttons and buckle, his hat actually has a metal rim so it can be used as a weapon in a pinch, that secret edge has sliced open many a surprised enemie's stomach. Smart clothing normally, fondness for casual suits, and gloves and scarves are a must.
Being/species - Resurrected human. He has a natural affinity for fire when he was alive, but never realised it until he came back to live. Now, he's just really tough to keep down, repeatedly springing back up. He doesn't get tired so he can go at peak efficiency forever if he wished to. Fire manipulation is one of his biggest strengths but the one he uses the most is that he can really take a pummeling while dishing it out. Best strategy is to just get him out of the way somehow instead of actually winning the fight, it's generally not worth the energy.
Personality - Black humour, but a good man. Determined to look after anyone and anything inside the circus, dedicated to his work too. Hates Zeon, most of the time, it goes back and forth. He recognises the fact that he respects Zeon better than Zeon feels about him. Soft spot for kids and innocents, no time for troublemakers and those he deems as "lost causes." A highly moral man too, which causes problems sometimes.
Items - A pistol, spiked knuckledusters, a lighter and a packet of smokes.
Skills - Martial arts and other unarmed fighting. Detecting evidence and other police work. Good on the cello.
History - ???
Theme - (For fun)
Assholes.Kistmect/The cult of faces.
A cult obsessed with bringing about a list of prophecies spoken by an immortal schizophrenic mental cripple. This wouldn't be so bad if the prophecies weren't always correct. The only good thing about them is that they're pretty random in their goals. Traditionally they are ruled over by four masked leaders, each with a unique mask. All others wear a simple wooden mask with eyeholes, in honour of their holy Seer. Effectively forever as they're bloody difficult to get off. Partly because of magic, mainly because there's a bloody nail through the forehead of it, that's stuck inside your skull and tends to kill those that managed to bypass the magic and pull it out. It also tends to mean those that join the cult, stay in the cult, their kids too as a mask is placed on any child born into the cult, which grows along with it.Keto - High Priest.
The unofficial leader of the cult, and agreed by all, even by some of those inside the cult, to be one of the nastiest maniacs to ever taint the ground with his passing. You can't argue with results though, or he'll kill yah. He has an uncanny knack for controlling people, understanding them down to the core, swinging the crowd to his side to the point that some would sooner side with him than the legendary Kist. Could have something to do with the fact that they've only talked to Keto. The High priest of the Cult, knowing all the First's prophecies, including the ones the First doesn't even know he said.Karo - Intelligence.
The most secretive and cautious of the group. Also the 2nd in command due to his reliability because f his predictability. Keto knows that Karo would kill him if he thought it was without risk and would benefit him overall, but it doesn't, so they work okay together. He's a simple guy to understand once you know his goals. He works a lot on studying and gathering information of the outside world, making him possibly the best contributor to the cult's success.Kolu - Civil control.
A sadist who delights in torture and pain. Gets along quite happily Keto's leadership. He keeps an eye on the common cultists, making sure they obey their teachings, keep them away from the outside world, purging them of corruption. He likes purging. A fan of torture and fear tactics. If Keto rules by love, than Kolu rules by fear.Kiga - Researcher.
A scientist and magician, in charge of researching new spells, rituals, medicines, etc. His post has suffered under Keto's dominance but as the 2nd most recent member of the four leaders, he would have little influence, even if he had a way with people. No matter though, he makes do with what he has.
Kist - Seer. The First.
A tortured soul, wandering the realms wherever he can. In the last century, escaped into the 7th realm from the 6th, desperate for some kind of escape, from anything. All he got was more stares and fear from the Victorian age, abused, beaten, broken repeatedly. Just like in the 6th realm. Things have gotten a little better recently, people tend to take pity on him more often in the 21st century. He hangs around deserts and other barren landscapes, only scarcely touched by humanity, a few shops every couple of hundred miles, one or two villages in the same area he frequents every now and again, if he the urge for human contact and the hope for change overwhelms his fractured common sense.
Creatures like this like to hang out in dark, secluded areas away from the light and large gatherings of people. Cowards each and every one of them. Unfortunately, because they like to stay away, they tend to swell in number every century or so and swarm out of caves and mountains like locusts, their confidence swelled by their force of numbers. The first wave's long arms reaching up to the village walls and the others swarm over them in an singular urge to feed. It's suspected that in their primitive forms, millennia go, they could find their victims by the smell of their body as their prey's blood pumped in fear. Now, they've evolved to be able to sense and feed off those emotions also, which means that once they've invaded a town, the citizens fear and panic drives them into a wild blood-lust, berserkers that fight them often send the creatures into their own uncontrollable rage. Two crazed monsters tearing each other apart. Thankfully while their bodies are light and flexible, allowing them to travel and enter nearly anywhere, they are also quite weak. Their bones seem brittle and malnourished to the naked eye, as they can be seen protruding under their skin. Their only offensive abilities are their numbers and their ability to instill fear with both their appearance and sound, and exuberance of pheromones. Mercenaries are often hired by towns to travel into nearby caves and cull them every decade or so.
Lone, solitary, and weak, creatures. Typically formed from the remnants of tortured or violently departed souls. Normally they quickly fall apart by a stray beam of sunlight or perhaps someone with mild psychic abilities or even just in time. They love to hang around battlefields and graveyards, feasting off echoes of souls, off their previous memories, experiences, wishes, etc. If this is allowed for long enough, they may grow powerful enough to skip out the middle man and start looking for a fresh victim instead of scavenging around. A stray wrath of this power is a horrific thing for a minor village to deal with as by this time, it's probably become powerful enough to shrug off sunlight, or holy words. If the local priest dies in his quest to defeat the creature, whom one of his duties was to not let it get this powerful, the village will have to send off for a mage or bishop, a professional to take care of them. They are immune to most physical harm, they're like fighting air which can turn solid and claw your stomach open. Thankfully they rarely grow to be a threat as it's common for battlefields to have priests sweep over them and cleanse the area, as well as graveyards periodically.