Asmodai wrote:Behind every powerful man, stands an even more powerful woman... right? xD
Name: Ren Ishii
Appearance: Ren is, in case the name didn't give it away, from Eastern descent. However only in appearance, she's a Anatolian through and through. Her mother is a born and bred Anatolian, which would explain her rather long posture at 5'7. Everything else about her is as Eastern as it can get. Brown eyes and a fairly tanned skin with long raven black hair. She looked like she would be better off on a models runway, than the military.
A common mistake people make is thinking that just because she is some pretty girl, means she doesn't know how to fight. Dont make that mistake, the last one who made that mistake was send to the infirmary with several broken bones.
Clothing: She seen most often wearing a short, tight tank top with leather jacket and lowrider cargo pants.
On base however she sticks to the military issued uniforms.
Ren is cold and methodical, always keeping her mind on the task ahead. She won't ever deviate from the mission, unless given order to do so. This also means that she will leave any possible opportunity objectives alone, as they would only stall her. Doesnt enjoy working together with others, as they tend to slow her down. Little are able to keep up with her pace of action. She finds enjoyment in battle whenever she enters it, to the sadistic point.
Racist towards Moldavians, of which she makes no secret. Despite her father being from the Eastern parts of Moldavia, she feels no sympathy for them. Her solution to the war? Bomb the crap out of every Maldovan city until there's not a single Maldovian rat left running.
Skills: CQC Specialist. Trained in the use of shotgun and submachine guns, as well as hand to hand combat.
Employs guerrilla style fighting, hit & run missions to slowly dwindle the enemy forces one by one.
Background: Born from a Anatolian mother and a Eastern father, she somehow managed to get the best of both sides. The length of her mother, but the exoticness of her father. Neither of her parents were in the military, and they led a pretty good life. Her mother was once a famous performer in the opera house, with her father as maestro. But they gave up that life once Ren was born.
Ren grew up not missing anything, yet she never was contend with anything. She didnt like her rich life, where everything was handed to her on a silver plate. And already at the age of 8 she started rebelling against her parents, throwing away the expensive gifts they got her. She didnt want to have anything to do with the expensive private school they send her, instead insisting she was send to a public school. She never hung around kids of her parents income class, instead hanging around the lower class kids.
By the age of 18 she did what she thought was the best act of rebellion she had come up with. Her parents had always thought she would go into modelling, or perhaps even a singing career. Ren however joined the army. But the joke backfired on her, as her parents were so devastated by her choice, they actually disowned her. Not having anywhere to go, she decided to stay with the army.
Surprisingly enough she actually enjoyed it. There was something about the strict discipline that was to be maintained here. Plus, it was fun to beat all those men. There was nothing as satisfying as seeing a man crumble after being beaten by a pretty girl. She made quite a few friends there, class meant nothing there.
She quickly rose through the ranks and became known as a ruthless person, skilled in close combat and generally someone you dont want to antagonize. The shotgun and submachine gun became her tools of the trade, outperforming anybody in the base. Even the veterans came to respect her. She also showed remarkable tactical insight, far more advanced than you'd expect from a recruit. She was appointed squad leader with only her first year done.
After two years of training her squad was send on their first assignment. It was a simple assignment, patrol the borders and keep a good lookout. Maldova hadnt been spotted in quite a while now, but every now and then they would probe the defenses. And it was their job to scare them off.
Ren and her squad were making their way through the dense forests, towards their next OP. They were loud and rowdy, intel hadnt shown any signs of enemies and the night was still young. Even Ren was busy conversing with one of her friends. In hindsight she always wondered that perhaps, if she werent so busy talking, she could've seen them. Perhaps. But as history showed, she didnt and as the first shot was fired she froze. It was so surreal, a flash out of a bush followed by a tremendous bang and where her friends face once was, was now a hole.
It took her a while before she figured out what happened, too long. By the time she started giving orders half her squad was already dead. She ordered a retreat into the forests, into the cover of the night. Out of the original 15 men and woman, only she herself had managed to escape. Her radio was busted so there was no way of calling in back-ups. She was left to herself until reinforcements would arrive.
She was hunted for nearly an entire day, but she always managed to keep one step ahead of the Maldovan squad. She used crude traps to slow them down, as a direct fight would easily kill her. There must've been at least seven or so Maldovan soldiers hunting for her, but they only managed to catch glimpses of her as she weaved through the forest as if it was her own home.
22 hours after her squad was hit, a rescue squad arrived. The Maldovan squad was successfully pushed back and Ren was quickly evacuated from the area. Lots of inquiries were done on the situation, but the proof was there. While she had failed miserably as a squad captain, she shone as a lone wolf. The way she adapted to the alien environment and managed to outsmart veterans on an unequal battlefield was astonishing. This was how EPSILON took an interest in her. They valued her special skills, and asked her to become part of a new experiment.
Ren accepted, but that night had changed her. She wouldn't ever lead a squad again, and would keep people at bay. She became cold and distant, pushing people away from her by
Physical Description: An mixture between good defense and offense, the Vindicta assault model
SIREN is made to get in fast and get out fast.
The optical visor allows the user to connect to various cameras, be it team members or gun cams.
Max Speed: 35 MPH
Agility : Medium
FR-27 SFR Combat Rifle
The Steiner Bisley Sanction Flechette Rifle is a new kind of modern rifle called "combat rifle". This new type of rifle keeps the compact and light appearance of an assault carbine while provinding the same power as a battle rifle. The flechettes that it uses are faster and more powerful than conventional bullets (an effect of being larger, heavier rounds), these rounds are fin-stabilized and fired by a smoothbore barrel. This power comes with a cost though as only 20 rounds can be held in a single magazine. During reload, the rifle is broken open and a fresh magazine is inserted by the top of the rifle. The cocking hand on the left side is rotated clockwise by the player. The FR-27 SFR can fire Osprey Ltd FR-27 Flechette Ordinance rounds. These rounds have a guidance system, which uses a rifle-mounted targeting system to steer the projectile in-flight.
Rate of fire: 850
Weight: 3.7Kg (with clip)
Effective range: 500m - 700m
Magazine capacity: 20
Barrel length: 380mm
Caliber: 7.62x51mm flechette rounds
Tpps-132s "Jackal" spec-ops SMG
The Tpps-132 has become the standard recoil-less SMG for vehicle crew. Praised for it's small size and high rate of fire, it's a favorite among those that need a quick fix in close quarters.
The tpps-132s version was specifically designed for spec-ops missions, and comes with a few interesting features.
-It features a tracking sight, unlike the iron sight version of the regular tpps-132. The tracking sight is in sync with the SIREN optics, making the gun the 'eye' of the user.
-It has an interchangeable frame, allowing it to use different kinds of ammunition. depending on the situation. Standard ammo for the tpps-132 is 12mm, but the tpps-132s also has room for higher caliber bullets up to the heavy .45 caliber rounds. Obviously, the larger the caliber the less bullets it can hold.
-It's clips can be set to detonate, letting them function as shrapnel grenades or proximity mines.
Rate of fire: 1200 - 1500
Weight: 3.2Kg (with clip)
Effective range: Depends on ammunition
Magazine capacity: 64
Barrel length: 280mm
Linebacker G-87 MSGL (Multiple Shot Grenade Launcher)
The Linebacker G-87 MSGL is a semi-automatic bullpup grenade launcher developed by Steiner Bisley. It fires low velocity 40mm grenades, each of which are loaded with a high explosive fragmentation charge. The weapon uses a unique horizontally-mounted loading system. The magazine is mounted above the barrel.
Rate of Fire: 6
Weight: 6.35Kg (loaded)
Effective range: 500m for point target aim 700m for area targets
Magazine capacity: 6
Barrel length: 102mm
Ammunition types: Thermobaric
HE Airbursting round
With it's wide area-of-effect and good damage capability, the Widowmaker TX is the customary choice when it comes to room clearing, riot control and police actions. Reload speed and accuracy are trade-offs for its stopping power.
The Widowmaker TX supports multiple types of shells, ranging from buckshot to solid slugs to incendiary. Has a burst firing mode, so that it shoots 2 shells every time the trigger is pulled.
Rate of Fire: 300
Weight: 5.2Kg (loaded)
Effective range: depending on ammunition
Magazine capacity: 12
Barrel length: 457mm
Caliber: 12 gauge cartridge
Often used as a back-up weapon for corporate security agents and or law enforcement officers, the Diamondback .357 is a heavyweight, double action revolver with a swing-out cylinder. It's compact and dense frame make it a powerful weapon, but it's short effective range and low ammunation capacity are trade-offs for the power it delivers.
It uses telescoped ammunition which the projectile is completely enveloped in the case by the propellant. This revolver can also use heavyweight .357 magnum special explosive rounds. The weapon uses a side break action rather than conventional top break action for reloading.
Rate of Fire: depending on user
Weight: 1.6Kg (loaded)
Effective range: 30m
Magazine capacity: 6 round cylinder
Barrel length: 203mm
Caliber: .357 Compact
Theme song: "Disclaimer" - The Dears
Blood Lord wrote:dragoonofdeath wrote:Am I the only one here thats not a grammar nazi?
Only when you log on.
Name: Viscont Slavik
Appearance: Viscont stands at an average height just shy of 6”, from a general outlook the man appears plain and unassuming however these are merely appearances. Viscont has dyed his hair dark brown and wears contacts when off the field. He has a streamlined muscular build, with fair skin.
Originally it is known that Viscont is a natural red head but when on the field it was determined that his hair could give away his position, since then he has dyed it regular while in service yet it is not recorded what his original eye color is, when he is out in the open they are brown but this is due to the contacts he wears.
His face is clean shaven and his dyed hair short, it’s rather messy due to his head gear as well as the fact he cares very little about how it looks.
Clothing: When outside his suit, Viscont can be found in his regular military fatigues. But on the rare occasions when he goes out in civilian clothing it’s known that he looks like a member of the working class, plain and often dirty trousers, shirts and shoes. No one can tell if it’s force of habit from his upbringing or because of his time behind enemy lines.
Personality: Viscont isn’t a man for idle chat, to most he is considered one of those strong silent, lone wolf kind of guys. However the truth is he isn’t a man to waste words about ‘the weather’ or ‘what movie you recently saw’ and such. Instead Viscont chooses to listen and pitch in when he feels it is appropriate.
This personality has stemmed from his speciality; see but don’t be seen. Any useless chat would likely give away his position, after years of watching, giving intel to high command, Viscont has become use to picking up loose information.
He isn’t overly kind or protective, Viscont prefers to consider if it would be wise to interfere, almost methodical at times however he is also a patient man who is willing to listen about other people’s problems or stories.
On the field he is a precise man, preferring to avoid needless casualties or collateral damage when possible but he will not shy away from alternatives that might allow him to have an advantage. He is self sufficient and intelligent, taking what he can and planning ahead in case worse came to worse.
Skills: Silent advancement, infiltrator, self sufficiency, observation, psychological warfare, sniper.
Background: Viscont doesn’t speak much about his past or about his family, if he even has one. All that is really known about him is that he originally was assigned as a spotter in a sniper team. They had been designated as forward scouting team, penetrating deep into enemy territory so that they could observe their progression during the war. They were tasked with sabotaging as well as observing their actions during the enemy’s occupation of another country.
At first the mission went as planned and they were able to remain undetected but by chance they had been spotted. Neither member of the team has ever figured out how they were found, it’s one of the reasons to why Viscont now makes sure his gear remains unreflective as possible.
Forced to pull out of the region they headed to the predetermined evacuation site but his partner was in his leg slowing their progress. Viscont choose to cover their retreat to avoid their transport from being hit by a rocket, leaving him stranded behind enemy lines.
At first it was assumed that he had been killed in action but after a week a message was sneaked through enemy chatter they had been observing. Viscont was still active, still continuing his mission as best he could. The first hint came from an intercepted report about a patrol that at first found a body dressed in the uniform that was worn by Viscont but the face had been blown away. Upon further inspection the patrol discovered too late that the body had been rigged killing almost everyone in the patrol. The survivors were later executed for incompetence.
The next report came a month later when a convoy was bombed as it was crossing a bridge over a strategically important river, when it collapsed several ammunitions trucks were momentarily lost. It didn’t seem like much when upon recovery it was discovered some equipment was missing, it was assumed at first that the river washed it away. But days later there were reports about a sniper gone AWOL.
Over the course of six months more reports came in, some involving friendly fire incidents to resistance movements and bombings, several atrocities had been photographed or otherwise recorded and sent over to tactical command as evidence. Others included reports of harassed units whose dead were at times hung along trees. Yet they were fearful of retrieving them due to the chance that their bodies had been booby trapped with explosives, on some occasions it turned out these fears were fully realized.
Viscont’s final actions during this conflict was to personally assassinate the head general after receiving a smuggled command. During the so called ‘victory’ parade the general’s second in command took a sniper round to the head, apparently saving the general’s life. Witnesses saw the muzzle flash from one of the ruined buildings and the enemy forces stormed the building. When they found the room used they discovered not a sniper but a rigged flashlight and that behind the door lay several missing explosives, stolen over the course of a couple days. Upon the explosion the general was led to be evacuated only to find their leader had been fatally shot during the chaos. As the soldiers investigated who might be responsible they found a modified news camera, hollowed out and replaced with a pistol.
Their morale shattered the enemy was forced to retreat, only then did Viscont make official and direct contact with tactical command about how they were going to pick him up now that his mission was over.
Physical Description: His suit is designed to have three separate parts, the armour, the helmet and the cloak. The armour itself is lightweight and flexible to allow Viscont to move without making too much sound, it can only really hold up against small arms. It’s multiple greys allows it blend in with most backgrounds due to their neutrality however Viscont does not take risks and at times has been known to make impromptu modifications to help blend in.
The cloak covers the tell tale glow of the SIREN armour, hiding the energy source to ensure that he isn’t easily spotted when behind enemy lines. It is also designed to help keep him warm during cold climates, the cloak has been designed to ‘open’ when he is forced to boost across the battlefield. It’s also pretty water resistant, handy during rainy days when you’re stuck trying to kill a dictator out in the open.
The final part is the helmet, it’s the third lens which acts as the binocular feature allowing him to see into the distance without having to pull out his sniper rifle, it also can record or send live images to tactical-command, teammates or send it out as a general broadcast to wage psychological warfare.
The eye lenses can be moved to the side so that he can view the surroundings with his own sight or for short range sniping. The main lenses when combined with his personal sniper rifle can increase zoom.
When sniping or sneaking the lenses are simply black and don’t give away his location but when he deems necessary, he can allow them to glow a hellish orange to try and frighten his foes somewhat.
As a whole the suit is made to feel alien and devoid of humanity when look on, every detail is meant to give him an edge even psychologically when he must fight hand-to-hand.
Combat knife: This razor sharp blade is housed on his chest, above his heart with the handle pointed downwards. Nothing aside from how it’s worn stands out, as it is hidden under his cloak allowing him to avoid off chance reflections.
Urban Sniper rifle: This compact sniper rifle is light weight and can easily be dismantled. This is a weapon is based from his country, the metal is dull and almost non-reflective, its appearance is rather brutish when compared to more modern weapons however none can deny its effectiveness in combat. It has a flash and noise suppressor allowing him to remain undiscovered for a little while longer when close to the enemy.
-Helical magazine that holds eight bullets, the magazine is compact and allows Viscont to carry a couple with him long his body. The loading mechanism is located at the back of the rifle by the stock.
- It has a surprising effective range of 1100 yds. But this can be accounted by Viscont’s skill.
-Easily dismantled to allow for cleaning.
-The scope can be removed to become a makeshift battle-rifle but it’s only used in emergencies as it would waste his bullets.
Silenced Assault Rifle: This low-grade but durable rifle is easy to use and can endure almost any weather or terrian condition, from mud to snow, rain or sand. However the down side is the iron sights and it's large helical magazine. Viscont can only carry two extra magazines and due to the amount of ammo held, it's hard to scavenge in a hurry. Refilling these drums with bullets can take some time on the field.
Silenced SMG: A reliable SMG that has a surprising rate of fire.
Silenced Pistol: This simply designed pistol has served Viscont well over the years. It holds the same principle of the sniper rifles design with the magazine and it’s brutish appearnace. It holds 12 rounds per drum.
Theme song: Date of Rebirth- Ghost in the shell OST
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