Final Destination:Victorian Underworld(OOC) IMPORTANT NOTICE

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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Doctress Who » Sun Jul 11, 2010 5:07 pm

We already have one character who is using a FMA-inspired mechanical arm, so it is acceptable.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Nelo Angelo » Sun Jul 11, 2010 5:15 pm

Sorry I've been gone Doctress. Work has been killing me. I can see that my cs was acepted, so I have to ask. Has the rp started yet?
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Doctress Who » Sun Jul 11, 2010 5:21 pm

Not yet.
I can completely sympathise with the work issue, real life commitments have been slowing me down also. :(
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby counterfeitself » Sun Jul 11, 2010 7:09 pm

Oh I must've missed it. In actual fact this character is based on my character in this Anima campaign. It was such a gong show. Anyway here is a Work in progress CS.

Fin

Name: Gerard "The Raven" Escalen
Age: 25
Gender: Male
Race: Human
Appearance: Weighing in at 230, Gerard’s 6’1” frame is fairly skinny despite his weight. He has a well sculpted body from his time in the streets, and his adventures outside Merchurdon. His right arm is mechanical, and contributes to his seemingly strange weight despite his built. He tends to wear darker colours, and a cloak adorned with a raven and cowl a lot of the time. When not on the job, he tends to dress in fine clothing, as he is a looker (9 on a scale of 1 to 10) and likes to think of himself as a ladies man. He has shoulder length, straight, dirty blond hair, and blue eyes, although his right eye seems to be a bit more crisp blue than his left upon closer inspection. He wears a symbol of the Goddess Uriel, The Spirit of Freedom.

Aims:
• Make money
• Gain Access to Imperium

Alignment: Chaotic Neutral leaning towards good.

Occupation/Status: Sword for Hire/Acquisition Specialist/Vigilante

Personality: Gerard could be described as a hard ass, that won't stop until a job is done, but he is kind to those that he sees as of similar beliefs. Although he sells himself as an acquisition specialist, he has a code of honour that he follows. Not stealing from the dead, not stealing from the poor, keeping his comrades and those uninvolved safe are at the top of his list.

Weapons/equipment:
He is armed with a mechanical arm, made of a variety of metals. And a sabre crafted from the bone of a demon and reinforced with Magic. He wears magically hardened leather armour. Beyond that, he has a pair of tools for picking locks, first aid kit to help deal with any poisons, a belt with a variety of poisons, and other odds and ends. He pays homage to the goddess Uriel, The Spirit of Freedom.
Powers/magic:

See the weave - Gerard is able to see magical matrices. So he can see where it has gathered strongly, for use of a spell, or if a spell is being launched at him. He can only see this through his right eye as it has been replaced with a crystal.

Quick Reflexes - Upon joining the Ravens, he underwent a test and upon passing, he underwent a procedure that increased his speed and reflexes. Although lacking the stamina of a horse, Gerard can run in short bursts as fast as a horse in full gallop. He also is able to react quicker than normal humans and this has saved him many times. However this change to him with the cost of an addiction. Once every three months, he needs to consume the magical liquid used during the procedure or else his body begins to break down.

History: Gerard was born into a rich merchant family, but after his birth they fell upon hard times. Consistently losing money until they shipped him off on his 16th birthday, where he lived as a cut-purse until he fell in with Bruno. One day while out in the streets he noticed a rich looking man with a large body guard, taking a gander at his purse, Gerard escaped with 2 gold, much more than he had seen in years. Hiding it away he continued to follow the men. While following them all three of them stumbled across a group of men hiding in an alleyway speaking of an item they had stolen from some of the local guards. Intrigued the Gerard, the rich man and his bodyguard followed them to an Inn. Inside, he introduced himself to the men, the bodyguard, Bruno, wasn't the brightest man ever, having problems articulating, but his employer, Mark. Their they met a young summoner, named bob, as well, who was intrigued by the bandits. After abusing the bandits, they dispatched them and took their prize and fled the city, Glace, their adventures had started. On their way away from Glace, they ran into two young ladies, only one of whom survived very long. The survivor, Kirin, had a love for fine clothing, and this brought the greed of a group of bandits down upon them. During that fight, Mark was killed by Bruno as he turned on the group, Bob seemingly disappeared and Gerard's arm was irrevocably damaged. A few days later they met a mute Medic named Damien, and a warrior named Jackie. After travelling with them for a while, they reached the city Azria, where they were enlisted into the service of it's ruler. There Kirin, Bruno and Gerard joined the ruler's secret army, the Ravens and underwent a procedure that changed them forever, increasing their abilities, but also causing an addiction to a special liquid. On their first mission, Kirin revealed a darker side to herself killing an innocent in the street. Keeping a mental note, he knew he would have to confront her at a later date. After completing a few missions with Kirin in charge, he knew he would have to dispose of her as she didn't care about others, just about herself and the mission. After returning to the city, he was deemed trustworthy by the Leader and surgery was preformed to give him a new arm. Shortly afterwards, they attended a tournament, where Gerard fought Bruno, handily defeating him, and it was determined that speed was better than brute force in this case. After the tournament, Gerard warned Damien of Kirin and Bruno's orders to kill him as he knew too much, while not being a Raven. Fleeing to the countryside, they ran into a dragon that Damien had been hiding. However, it was enraged with Damien as well so Jackie, Bruno, Damien and Gerard fought it, easily defeating it. Convincing Bruno that Damien was "dead," they returned to the city that held the tournament to report his death. Speaking with the leader personally, they came to the agreement that Bruno was not smart enough to lead the group and Kirin had gone past the point of no return, and needed to be dealt with. After doing so, Gerard led his two friends, Bruno and Jackie on a few more missions before the Ravens were disbanded. Travelling with Jackie and Bruno for a few more years, they came upon Merchurdon, where they decided to take up permanent residence and work as Swords for hire. After the Imperium took control of the city he was intrigued as they set no regulations on his type of business, wanting to learn more about them.

’Previous life’ History: Gerard was born in Colorado Springs and was brought up in a somewhat religious household. He attended church on Sundays, but never went out of his way to appear religious. After barely passing high school he decided to join the military right before the War in Iraq started. Entering the Marines, he was trained and was sent to Iraq in the second year of the war. Serving his first term of duty he returned home, where he married his high school sweetheart and had a son, however, duty called again and he shipped back out to Iraq two years later, leaving his son and wife with a see you soon. Stationed in Baghdad, he dealt with insurgents occasionally but one day, while stationed at Iraq's Central Bank, a bomb was set off. Although he survived it, his right arm required amputation due to shrapnel. The day after his surgery, the Gentleman appeared to him telling him he would die that day, and for some reason, he took the mans hand.

Theme song: If Crimson Was Your Colour - Witchcraft

Contacts: I hope these two are alright.

Bruno: In his mid-30's, Bruno is retired from the adventuring profession to pursue his real passion, Alcohol. Easily bribed with a bottle of whiskey, rum, vodka or moonshine, Bruno is the muscle that Gerard needs from time to time. Possessed with almost superhuman strength from the Initiation into the Ravens, he has let himself go since retiring and now has a Keg instead of a 6-pack. He has a much stronger addiction to the fluid than Gerard and requires it once a month.

Jackie: In his late-20's, Jackie is living the high life. Married to a noble woman, he has moved way up in life. Gerard occasionally can coerce him into helping out in a tight situation, but as a high roller now, he prefers to move some money around instead of actually getting out in the field, and potentially tainting his new reputation. He helps import the fluid in for Gerard and Bruno.
Last edited by counterfeitself on Mon Jul 19, 2010 6:34 pm, edited 3 times in total.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby darkshark » Tue Jul 13, 2010 2:21 am

Boomp for...What are the kids calling it thees days? Graet justice?

Unless the Doc gave up on this.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Doctress Who » Tue Jul 13, 2010 5:25 am

No, I haven't given up on this.

Just had a few unforseen set backs, that's all.

Hopefully it will be up soon. Please be patient while I try and sort some things out.
Aiming to get the IC up by tomorrow/thursday, but again, can't promise it. Just going to have to wait and see.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Musicmac » Tue Jul 13, 2010 6:45 am

I'll be updating the cards in a while after my tuition. :]
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Mathias » Thu Jul 15, 2010 2:53 pm

Oh boy! Can't wait to start this!
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby MQuinny1234 » Thu Jul 15, 2010 2:59 pm

we're starting?
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Mathias » Thu Jul 15, 2010 3:14 pm

She said by Thursday or we can heckle her.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby MQuinny1234 » Thu Jul 15, 2010 3:14 pm

huh, she told me.
Doctress Who wrote:MQuinny, I got bogged down with a thing called 'real life'
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Mathias » Thu Jul 15, 2010 3:18 pm

On page 6:
Doctress Who wrote:Ok, if I don't get it up by Wednesday/early Thursday, PM me, throw rocks at me, anything you like. I'm as disappointed as you probably are that it's still not ready. Just please don't hate the GM for not getting it up today D:
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Doctress Who » Thu Jul 15, 2010 3:51 pm

*Bows head in shame* Right, I'm ready. Throw rocks at me, I failed the deadline.
And yes, I did get tied down by real life stuff. I gave that deadline because I hoped (ha ha) that it was a realistic deadline to aim for. And, I was wrong. It seems I need a bit longer.

On a more positive note, I am making good progress. *Thumbs up* So it shouldn't take took long to get it all polished up...honest! D:

Counter, reading your CS is one of the first things on my 'still-to-do' list. I'll get onto it right away.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby NeoWarrior7 » Thu Jul 15, 2010 3:56 pm

Got a big intro planned, huh?
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Doctress Who » Thu Jul 15, 2010 4:06 pm

It's not so much that. It's the Imperium I'm having the most trouble with. Trying to get their CS's done is a nightmare.

I may have to do rough CS's and then flesh them out more as the RP progresses....
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby MQuinny1234 » Thu Jul 15, 2010 4:07 pm

do that, yeah.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Mathias » Thu Jul 15, 2010 4:09 pm

The wait will make it so much better when it happens. Like holding off until marriage.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby MQuinny1234 » Thu Jul 15, 2010 4:11 pm

...heh...hehe...ahhh, what a nice comparison.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby counterfeitself » Thu Jul 15, 2010 6:03 pm

I'm gonna put some stuff in my post about his 2 friends, Bruno and Jackie. As they are contacts,t hey won't do much for the most part.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Slipslash » Fri Jul 16, 2010 10:08 am

((Done through PM by permission of GM))




Name: Enine Estel
Age: Looks to be about 25
Race: Human


Physical Description: Enine wears a long late Victorian era over-coat, complete with extra golden embroidery and frills, nothing too fancy, but it does give off a hint of royalty, it is black, and the eagle embroidered onto it is gold. Under this he wears a maroon vest, followed by a tie with a single warhammer4k chaos symbol on it like this, and a white tuxedo shirt, the symbol on the tie is white on a black background . All of which he keeps prim and proper under his coat, which he keeps open. He has some rather expensive looking cuff links on the sleeves of the tuxedo shirt were you to look, the cuffs are the same color as the one-winged Eagle. The Jacket has he pattern of a one-winged Eagle, much like the "furniture" he uses in battle, a reminiscent of the world he's just visited, Enine likes to keep such momentous with him, as the furniture will tell. And in case you did not know, furniture is Enine's word for weapons/demons.

He wears no glasses or monocle, but has a perpetual smug smile, as it has grown out of habit. He loves to play games more then anything else, and absolutely despises boredom. He also wears a pair of black gloves. As for pants he wears a nice set of black dress pants with a small 2-inch one-winged eagle crest on the right leg, near the thigh. As well as a set of regular dress shoes. Enine looks extraordinarily handsome, not because of magic, but because he chooses to be that way, he has a light shade of silver hair, that falls just below his ears and deep-blood red eyes. Of medium build, he looks "fit" and nothing more.


Aims: Enine's aims are to cause as much chaos as possible, he is neither against the imperium or with them. He will just go with the flow, he is, after-all, just in it for the experience. He cares not for money, or power, he already has one and the other is just for material objects. But that's just all internally. On the out-set he'd be more inclined to villainy as it is more "fun" but he has no problem helping the good side as well. He'd be fine operating form the shadows, pulling the strings, and no one would know. . .who knows. . .it's been so long since Enine has become a serial killer, maybe he'll do that too. . .

Alignment: Chaotic Murderous Neutral

Status: Nobleman, Enine is a private entrepreneur of apparent foreign-noble blood. He's under the radar as far as anyone is concerned

Personality: Crass and condescending this would describe Enine perfectly. Of course Enine is not a card-board cut-out of these two emotions and is subject to showing anything else. But he can be quite good at hiding his emotions under a regular gentlemanly attitude. But when fighting his real chaotic spirit is shown, Enine loves killing in all its forms, he mostly loves screwing around with people, but killing them works fine too. He likes to approach problems the non-traditional way, he is the avatar for a god of the impossible after all. . .



Weapons/equipment: None

Powers:



Passive - Rule Breaker: Enine's person contains a peculiar quality. Hostile magic directed at Enine seems to weaken before striking. This goes for all magic. it seems Enine's aura over-takes them in power. Enine is himself a living mana battery. Strangely enough it doesn't seem to effect Enine. He can use magic quite fine, although he has no specialties in anything else except summoning.

Magicians Learning: Enine knows all the usual incantations, spells, hexes normal magicians know and use. As this type of magic is not extremely powerful any magician with a brain and a proper magic circuit can learn it. He doesn't really like to use some of the more lucrative spells, as they are rather boring, but he has been known to put up a protection spell or two to protect himself from anything that gets past his furniture.


Summoning: Enine's real forte is a summoner (Demonic summoner to be exact). Enine is the master at summoning beings, usually demons, weapons, or furniture as he may call them. However, Enine's summoning creatures are quite different then Myriat's. In fact that's the only indication that Enine is "different" from normal magicians of his caliber. No one is quite certain just how he summons these demons that would normally look quite hideous. This being the demons he summons. But since he is a noble no one really asks any questions, that and Enine is never in one place long enough for people to ask, that and the way they look one would think Enine made them himself, in any case they assume Enine can do such things. Some even think Enine may be the Rasputin of his time. Something not quite a magician, and not quite a human. . .

Enine's weapons of choice are the siestas. Military furniture made by King Pendragon a legendary King who may or may not have existed.


Enine also liked to use Gaap. A teleporting demon of hell.

---The Siestas---



Siesta 00 - "Double oh" a weapon of the Sisters' Cavalry, which serves Pendragon.00 has the position as their calm and composed leader. However, while that is the position demanded of her, she actually has a weaker composition. 00 excels in reconnaissance and as an advance guard, possessing extreme supremacy in encounters. However, her excess fighting power is criticized as being inhuman, and it is not rare for her to be lynched and abused when she surrenders on the battlefield. Her one eye silently tells of that.

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Siesta 410 - "Yonichimaru" A weapon in contract with Enine. 410 is a kid whose personality tends to cause her to speak arrogantly. She has a hobby of laughing at people who are serious or not relaxed, which is why she likes 45. She speaks roughly, but she loves company and easily succumbs to loneliness. She gets depressed if she isn't always being looked after by someone.410 has excellent capabilities in firing control, and exhibits matchless battle power even at close quarters fighting.

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Siesta 45 - "Yonjuugo" Another weapon in contract with Enine. 45 has a very methodical and timid personality, and her persecution complex is somewhat strong. This makes her compensate well for the weakness of 410's rough personality when they work as a pair. Since she cannot stand silence, she sometimes becomes emotionally insecure if she isn't always being ordered by someone. 45 has excellent capabilities in searching for the enemy and deciding orders. The sisters' battle power is multiplied by her support.

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Siesta 556 - "Go-go-roku" A weapon of the Sisters' Cavalry, which serves Pendragon. 556 was a quiet and teased character, but she was loved by everyone. However, her luck was always bad, and she met a tragic end in battle with a black witch at one point. She is the latest style of weapon, and unique in the Sisters' Cavalry, which had a strong tint as an honor guard. 556 was in charge of squad fire support. She shot not to kill, but to protect her allies.

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OR Enine can instead Summon Gaap in the place of these four weapons. Only one can be summoned at a time, either the Siestas or Gaap, not Siestas and Gaap. All four Siestas, however, can be summoned if need be. As for the Siestas, they are a magical cavalry unit that specializes in ranged fighting. The magical equivalent of a rifle unit. And Enine just can't change summons willy nilly although he'd have no reason to, and he also usually sticks to one group the entire fight.


Gaap - Gaap is a demon with the power of gaps, holes that can reach almost anywhere. She is very fashionable and up-to-date on the latest trends. One of the 72 Great Demons, the 33rd highest ranking earl of the underworld. She likes to poke fun at Enine and his methods. In response to a magician's demands, she gives the power of instant movement. She always uses this wonderful power for pranks. Hiding keys and bags during busy mornings is her specialty. Her stilettos are as sharp as knives and enable her to perform her "Queen-Bee" maneuver that can pierce most magical barriers and human flesh. yes she's naked under there. . .

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*She cannot provide instant access to places to magician has never seen, nor can she provide instant access to holy-places due to her alignment with Hell and the demon world*

Note on Siestas: The siestas power is notable in that the firing range is akin to that of 43.1304 km or 26.8 miles. The scanning range (in which the siestas can detect all organic and magical targets) is at most 38.9 miles and at the least 16.6 miles (depending on who is used the range is multiplied)

Magic-Bullet/s - The siestas use a multitude of ammunitions. Currently they use AP, HE, M-HE, H-HE, M-AP, BURST, RF, and OMEGA. Each has its own unique properties and uses

AP & M- AP: By far the most versatile of ammunition. AP is shot in a long arc with or without a tail connected to the firer. The M variant can pierce most magical barriers while the regular variant is specialized in piercing heavily armored foes and/or objects. As with all AP rounds the first shot is usually the tester to test the armored capabilities of the target, and it may not even pierce at all. When a round or volley is fired with a tail, the tail can also be used as a weapon in itself. Acting as a large thick wire the rope can be used to strangle as well as tie up. There are also two firing types for the damage which can also be changed depending on the orders. Clean shots, will pass right through the target, or club shots which will smash the area they hit. One is for gory kills, the next for clean ones. Any tail-kills will reflect damage a thick wire or rope would do. The sharpness and pressure of the "tail" can be adjusted at the cost of making the war-head less effect. A tail can be adjusted mid-flight.. Note on tails: If followed they lead back to their source, just be aware the siestas will know who's trying to "follow" it back. A round can be fired for each siesta present, or they can all be combined to form one that is harder to dodge and faster.

HE, M-HE & H-HE - Represented by a large ball-sized amount of energy. The energy needed can be adjusted for larger shots, but require a cool-down and start-up time. The size of the ball is reflective of the energy inside. Regular HE rounds explode as a bomb would, the size can be adjusted to a small marble sized ball or a large beach-ball. Any size is still deadly, some more the others. M-HE is a "magical-explosion" a sudden extreme inrease in energy which over-loads most spells and disorients and confuses magicians magic circuits. If a person has any magic-circuit what-so-ever they are also susceptible to this explosion type. One feels as if their skin is on fire, the break into sweats, hyperventilation nausea, vomiting. . .the explosion itself emits a loud bang relative to its size, followed closely by a bright, blinding flash of light. H-HE is the fire variant of regular H, doesn't have as big a blast as it, but does cover the range it has in flames. Not effective at all in small-size. Death radius for a regular sized HE round is 10 ft more or less depending on size. M-HE's range is 7, with the bang and the flash being a 11. H-HE is 5ft. Remember, ranges can be adjusted depending on how much energy has been charged.

BURST - The shotgun of the siestas. Many balls of energy will appear at once and be fired. Like buckshot they carry no AP properties. Firing modes can be changed, from "Wall" in which a single large wall of projectiles will be made, or "Group" in which a large swarm will be crated around the firer/s and used from there, or 'Grenade" in which one ball will be fired, once detonated more smaller marble sized balls will shoot out. Quit deadly to all flesh alike, not effective otherwise. anything that is not "grenade" has a dismally small range (in the quarter of a mile)

RAPID-FIRE - As the name suggests, many bullet-sized projectiles can be fired from the siestas. This range is half of the normal range, but still quite effective. The projectiles are extremely fast and can also wear down magical barriers. No AP capabilities otherwise. The accuracy of said projectiles can be adjusted to fan out or follow a single point. More power can be put into the shots, increasing their size, but at the cost of firing time.

OMEGA - A one-shot-per-week type of deal. In exchange for the weeks worth of magical ammuntion the siestas can all fire one very large super-charged shot. Such a shot requires all four siestas to fire it. Damage type can also be adjusted. There is VORTEX type, EXPLOSION type, MAGIC-OVERLOAD type,. As Magic exists on all planes of existence, MAGIC-OVERLOAD can effect most higher and lower-planes including the 3rd.


Hint for the Siestas: The siestas Greatest assets are also their greatest weaknesses. . .

Note on Gaap: Gaap's ability is that of instant teleportation. Her "teleporting" is represented by holes who's sizes can be adjusted. She can make a hole in most any object, including people. She can also take advantage of natural "gaps" and use them to teleport also. She must also know where she is going when she teleports, but all she needs is a general lay-out, were she to be given a blue-print of a building she could teleports there, but would risk putting permanent holes in objects there. As far as demons go she is not particularly strong, but she is gifted in hand-to-hand, and combined with her instant teleportation she is more then a capable enemy.

History: Enine is a man from distant lands yet does not look all that different from a normal person of Myriat. On paper, it would appear as if Enine was born of royal blood who's home-country saw rebellion and other distaste, such distaste that made it possible for Enine to migrate to Myriat into a city there. He has since spent plenty of time getting to now the people and settling down. At first starting a humble magic shop he has gone up in the public ladder. But Enine has made it a point to keep his name from getting any larger, to be famous is to have many eyes watching you. So Enine did not ever make himself look any bigger then he seemed. After getting a foothold in Enine sold the shop and proceeded to travel the land, selling his services and making various entrepreneurial decisions along the way. Enine's not stupid however, he knows that if he makes his powers of summoning known the empire will try to get him to their side. Enine had made it a policy to be neutral, at least for now. Of course, the sands of time are churning, Enine realizes that now is a better time to join in then ever. Chaos is coming, he can feel, and he savors the thought. He is a wild-card afterall. And Wildcards exist for one sole reason. To cause chaos.

Pre-History: Via PM


Theme Song: Mirage_coordinator
Last edited by Slipslash on Thu Jul 22, 2010 5:12 pm, edited 2 times in total.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby sam4books » Fri Jul 16, 2010 10:11 am

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

WHHHHHHHHHHHHHHHHHHHHHY?!
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In passing
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Doctress Who » Fri Jul 16, 2010 10:43 am

Enine seems to crawl out of the woodwork doesn't he?
Don't worry Sam, I'm sure Abe and Enine will get along just fine...*snicker*

@Slip: Now you've got the details up, I can see a few things that might need changing. I get back to you once I've read it in detail.

@Everyone: Oh yeah, something I've just realised - better say this now - The Imperium in Myriat are not meantto be in anyway related to Warhammer4k. I had no intention of that. I don't know much about Warhammer, and just noticed the similarities. XD

It will become apparent they are very different once I put the details up, but thought I better warn you now in case you were expecting something else.
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We have a Doctor Who thread now. Doctor Who threads are cool.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Musicmac » Fri Jul 16, 2010 10:47 am

FUUUUUUUUUUUUUUU

-Inserts Fel Rider card-
Data Rider ... Transform, Fel!
-Starts firing energy blasts at Enine-
Listen.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Doctress Who » Fri Jul 16, 2010 10:56 am

Oh yes that reminds me Music - I'm still waiting for that PM you promised me on your powers and such...
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Hiryu: Doc's bag is a portal. She's actually from another dimension and when she jumped into it, she ended up at a desk with a browser open on this site. That's how she found it.
We have a Doctor Who thread now. Doctor Who threads are cool.
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Re: Final Destination: Victorian Underworld (OOC) –Sign ups open

Postby Slipslash » Fri Jul 16, 2010 2:26 pm

Don't worry Doc, I knew full well what to expect, I just put the w4k reference as a play on your words.




And I shall be waiting for your orders, which I will accommodate as best I can



@Sam: Perhaps you can draw Enine 2.0?



@Music:


Enine: Energy blasts are the most mundane of attacks, have a little bit more imagination, will you? Gaap show this fool the error of his ways

*Shoots own energy balls back via teleportation*
Last edited by Slipslash on Fri Jul 16, 2010 2:29 pm, edited 1 time in total.
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