((Done through PM by permission of GM))
Name: Enine Estel
Age: Looks to be about 25
Physical Description: Enine wears a long late Victorian era over-coat, complete with extra golden embroidery and frills, nothing too fancy, but it does give off a hint of royalty, it is black, and the eagle embroidered onto it is gold. Under this he wears a maroon vest, followed by a tie with a single warhammer4k chaos symbol on it like this
, and a white tuxedo shirt, the symbol on the tie is white on a black background . All of which he keeps prim and proper under his coat, which he keeps open. He has some rather expensive looking cuff links on the sleeves of the tuxedo shirt were you to look, the cuffs are the same color as the one-winged Eagle. The Jacket has he pattern of a one-winged Eagle,
much like the "furniture" he uses in battle, a reminiscent of the world he's just visited, Enine likes to keep such momentous with him, as the furniture will tell. And in case you did not know, furniture is Enine's word for weapons/demons.
He wears no glasses or monocle, but has a perpetual smug smile, as it has grown out of habit. He loves to play games more then anything else, and absolutely despises boredom. He also wears a pair of black gloves. As for pants he wears a nice set of black dress pants with a small 2-inch one-winged eagle crest on the right leg, near the thigh. As well as a set of regular dress shoes. Enine looks extraordinarily handsome, not because of magic, but because he chooses to be that way, he has a light shade of silver hair, that falls just below his ears and deep-blood red eyes. Of medium build, he looks "fit" and nothing more.
Aims: Enine's aims are to cause as much chaos as possible, he is neither against the imperium or with them. He will just go with the flow, he is, after-all, just in it for the experience. He cares not for money, or power, he already has one and the other is just for material objects. But that's just all internally. On the out-set he'd be more inclined to villainy as it is more "fun" but he has no problem helping the good side as well. He'd be fine operating form the shadows, pulling the strings, and no one would know. . .who knows. . .it's been so long since Enine has become a serial killer, maybe he'll do that too. . .
Alignment: Chaotic Murderous Neutral
Status: Nobleman, Enine is a private entrepreneur of apparent foreign-noble blood. He's under the radar as far as anyone is concerned
Personality: Crass and condescending this would describe Enine perfectly. Of course Enine is not a card-board cut-out of these two emotions and is subject to showing anything else. But he can be quite good at hiding his emotions under a regular gentlemanly attitude. But when fighting his real chaotic spirit is shown, Enine loves killing in all its forms, he mostly loves screwing around with people, but killing them works fine too. He likes to approach problems the non-traditional way, he is the avatar for a god of the impossible after all. . .
Passive - Rule Breaker: Enine's person contains a peculiar quality. Hostile magic directed at Enine seems to weaken before striking. This goes for all magic. it seems Enine's aura over-takes them in power. Enine is himself a living mana battery. Strangely enough it doesn't seem to effect Enine. He can use magic quite fine, although he has no specialties in anything else except summoning.
Magicians Learning: Enine knows all the usual incantations, spells, hexes normal magicians know and use. As this type of magic is not extremely powerful any magician with a brain and a proper magic circuit can learn it. He doesn't really like to use some of the more lucrative spells, as they are rather boring, but he has been known to put up a protection spell or two to protect himself from anything that gets past his furniture.
Summoning: Enine's real forte is a summoner (Demonic summoner to be exact). Enine is the master at summoning beings, usually demons, weapons, or furniture as he may call them. However, Enine's summoning creatures are quite different then Myriat's. In fact that's the only indication that Enine is "different" from normal magicians of his caliber. No one is quite certain just how he summons these demons that would normally look quite hideous. This being the demons he summons. But since he is a noble no one really asks any questions, that and Enine is never in one place long enough for people to ask, that and the way they look one would think Enine made them himself, in any case they assume Enine can do such things. Some even think Enine may be the Rasputin of his time. Something not quite a magician, and not quite a human. . .
Enine's weapons of choice are the siestas. Military furniture made by King Pendragon a legendary King who may or may not have existed.
Enine also liked to use Gaap. A teleporting demon of hell.
---The Siestas---Siesta 00
- "Double oh" a weapon of the Sisters' Cavalry, which serves Pendragon.00 has the position as their calm and composed leader. However, while that is the position demanded of her, she actually has a weaker composition. 00 excels in reconnaissance and as an advance guard, possessing extreme supremacy in encounters. However, her excess fighting power is criticized as being inhuman, and it is not rare for her to be lynched and abused when she surrenders on the battlefield. Her one eye silently tells of that. Siesta 410
- "Yonichimaru" A weapon in contract with Enine. 410 is a kid whose personality tends to cause her to speak arrogantly. She has a hobby of laughing at people who are serious or not relaxed, which is why she likes 45. She speaks roughly, but she loves company and easily succumbs to loneliness. She gets depressed if she isn't always being looked after by someone.410 has excellent capabilities in firing control, and exhibits matchless battle power even at close quarters fighting. Siesta 45
- "Yonjuugo" Another weapon in contract with Enine. 45 has a very methodical and timid personality, and her persecution complex is somewhat strong. This makes her compensate well for the weakness of 410's rough personality when they work as a pair. Since she cannot stand silence, she sometimes becomes emotionally insecure if she isn't always being ordered by someone. 45 has excellent capabilities in searching for the enemy and deciding orders. The sisters' battle power is multiplied by her support. Siesta 556
- "Go-go-roku" A weapon of the Sisters' Cavalry, which serves Pendragon. 556 was a quiet and teased character, but she was loved by everyone. However, her luck was always bad, and she met a tragic end in battle with a black witch at one point. She is the latest style of weapon, and unique in the Sisters' Cavalry, which had a strong tint as an honor guard. 556 was in charge of squad fire support. She shot not to kill, but to protect her allies.
OR Enine can instead Summon Gaap in the place of these four weapons. Only one can be summoned at a time, either the Siestas or Gaap, not Siestas and Gaap. All four Siestas, however, can be summoned if need be. As for the Siestas, they are a magical cavalry unit that specializes in ranged fighting. The magical equivalent of a rifle unit. And Enine just can't change summons willy nilly although he'd have no reason to, and he also usually sticks to one group the entire fight.Gaap
- Gaap is a demon with the power of gaps, holes that can reach almost anywhere. She is very fashionable and up-to-date on the latest trends. One of the 72 Great Demons, the 33rd highest ranking earl of the underworld. She likes to poke fun at Enine and his methods. In response to a magician's demands, she gives the power of instant movement. She always uses this wonderful power for pranks. Hiding keys and bags during busy mornings is her specialty. Her stilettos are as sharp as knives and enable her to perform her "Queen-Bee" maneuver that can pierce most magical barriers and human flesh. yes she's naked under there. . .
*She cannot provide instant access to places to magician has never seen, nor can she provide instant access to holy-places due to her alignment with Hell and the demon world*
Note on Siestas: The siestas power is notable in that the firing range is akin to that of 43.1304 km or 26.8 miles. The scanning range (in which the siestas can detect all organic and magical targets) is at most 38.9 miles and at the least 16.6 miles (depending on who is used the range is multiplied)
Magic-Bullet/s - The siestas use a multitude of ammunitions. Currently they use AP, HE, M-HE, H-HE, M-AP, BURST, RF, and OMEGA. Each has its own unique properties and uses
AP & M- AP: By far the most versatile of ammunition. AP is shot in a long arc with or without a tail connected to the firer. The M variant can pierce most magical barriers while the regular variant is specialized in piercing heavily armored foes and/or objects. As with all AP rounds the first shot is usually the tester to test the armored capabilities of the target, and it may not even pierce at all. When a round or volley is fired with a tail, the tail can also be used as a weapon in itself. Acting as a large thick wire the rope can be used to strangle as well as tie up. There are also two firing types for the damage which can also be changed depending on the orders. Clean shots, will pass right through the target, or club shots which will smash the area they hit. One is for gory kills, the next for clean ones. Any tail-kills will reflect damage a thick wire or rope would do. The sharpness and pressure of the "tail" can be adjusted at the cost of making the war-head less effect. A tail can be adjusted mid-flight.. Note on tails: If followed they lead back to their source, just be aware the siestas will know who's trying to "follow" it back. A round can be fired for each siesta present, or they can all be combined to form one that is harder to dodge and faster.
HE, M-HE & H-HE - Represented by a large ball-sized amount of energy. The energy needed can be adjusted for larger shots, but require a cool-down and start-up time. The size of the ball is reflective of the energy inside. Regular HE rounds explode as a bomb would, the size can be adjusted to a small marble sized ball or a large beach-ball. Any size is still deadly, some more the others. M-HE is a "magical-explosion" a sudden extreme inrease in energy which over-loads most spells and disorients and confuses magicians magic circuits. If a person has any magic-circuit what-so-ever they are also susceptible to this explosion type. One feels as if their skin is on fire, the break into sweats, hyperventilation nausea, vomiting. . .the explosion itself emits a loud bang relative to its size, followed closely by a bright, blinding flash of light. H-HE is the fire variant of regular H, doesn't have as big a blast as it, but does cover the range it has in flames. Not effective at all in small-size. Death radius for a regular sized HE round is 10 ft more or less depending on size. M-HE's range is 7, with the bang and the flash being a 11. H-HE is 5ft. Remember, ranges can be adjusted depending on how much energy has been charged.
BURST - The shotgun of the siestas. Many balls of energy will appear at once and be fired. Like buckshot they carry no AP properties. Firing modes can be changed, from "Wall" in which a single large wall of projectiles will be made, or "Group" in which a large swarm will be crated around the firer/s and used from there, or 'Grenade" in which one ball will be fired, once detonated more smaller marble sized balls will shoot out. Quit deadly to all flesh alike, not effective otherwise. anything that is not "grenade" has a dismally small range (in the quarter of a mile)
RAPID-FIRE - As the name suggests, many bullet-sized projectiles can be fired from the siestas. This range is half of the normal range, but still quite effective. The projectiles are extremely fast and can also wear down magical barriers. No AP capabilities otherwise. The accuracy of said projectiles can be adjusted to fan out or follow a single point. More power can be put into the shots, increasing their size, but at the cost of firing time.
OMEGA - A one-shot-per-week type of deal. In exchange for the weeks worth of magical ammuntion the siestas can all fire one very large super-charged shot. Such a shot requires all four siestas to fire it. Damage type can also be adjusted. There is VORTEX type, EXPLOSION type, MAGIC-OVERLOAD type,. As Magic exists on all planes of existence, MAGIC-OVERLOAD can effect most higher and lower-planes including the 3rd.
Hint for the Siestas: The siestas Greatest assets are also their greatest weaknesses. . .
Note on Gaap: Gaap's ability is that of instant teleportation. Her "teleporting" is represented by holes who's sizes can be adjusted. She can make a hole in most any object, including people. She can also take advantage of natural "gaps" and use them to teleport also. She must also know where she is going when she teleports, but all she needs is a general lay-out, were she to be given a blue-print of a building she could teleports there, but would risk putting permanent holes in objects there. As far as demons go she is not particularly strong, but she is gifted in hand-to-hand, and combined with her instant teleportation she is more then a capable enemy.
History: Enine is a man from distant lands yet does not look all that different from a normal person of Myriat. On paper, it would appear as if Enine was born of royal blood who's home-country saw rebellion and other distaste, such distaste that made it possible for Enine to migrate to Myriat into a city there. He has since spent plenty of time getting to now the people and settling down. At first starting a humble magic shop he has gone up in the public ladder. But Enine has made it a point to keep his name from getting any larger, to be famous is to have many eyes watching you. So Enine did not ever make himself look any bigger then he seemed. After getting a foothold in Enine sold the shop and proceeded to travel the land, selling his services and making various entrepreneurial decisions along the way. Enine's not stupid however, he knows that if he makes his powers of summoning known the empire will try to get him to their side. Enine had made it a policy to be neutral, at least for now. Of course, the sands of time are churning, Enine realizes that now is a better time to join in then ever. Chaos is coming, he can feel, and he savors the thought. He is a wild-card afterall. And Wildcards exist for one sole reason. To cause chaos.
Pre-History: Via PM
Theme Song: Mirage_coordinator