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As the title suggests, feel free to RP it up.
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Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 2:27 am

Name - Nox

Nickname - "Boogie Jr." (He hates it)

Age - 27 (3 years since Duncan has died)

Occupation - Stagehand

Plane - 7

Gender/sexuality. Male/None

Appearance - Nox wears many faces but when he is forced to appear as his 'true' self, he appears as a human shadow with pure black eyes.

If forced to become physical, he appears as his 'father' did: a young, thin man with gangly limbs and messy hair. He wears a leather jerkin and loose cloth pants. He is barefoot. Unlike his creator, he is entirely without color, unless you consider shades of grey to be colors. The arcane symbols that were forcibly tattooed onto his father's skin are also present and cover his entire body, though most are hidden under hair and clothes. He really hates being physical, though. If he were human, he'd say it'd feel like being naked.

Being/species - Nox is sentient shadow missing its owner, nothing more, nothing less.

Personality - It should be no surprise that Nox likes to scare people. He doesn't want to startle people, any idiot can jump out and yell "Abloogiewoogiewoo!" He wants to scare people. Something behind you in a mirror, something that scurries out of the corner of your eye, the feeling of being stalked, that is what he enjoys. On the lighter side, he also enjoys surprises of all kinds and pranks. Being born from a human has left an impression on him that keeps him tied to human ideas.

Items - Nox isn't into physical items but he does have a few things he leaves in his... I guess you'd call it his home. He keeps all of his father's old things there, ready to be used if he returns. Woe be to those who trifle with those objects or even touch them. Nox is not forgiving.

Skills - Shapeshifting- Nox can turn into creatures that inspire fear and terror. He can't create special abilities, such as the medusa's petrifying gaze, nor can he become larger than a horse or smaller than a cat. He also lacks any physical power more than a normal human.

Illusions- Nox can manipulate shadow and light to play tricks on the eyes. He is extremely skilled at doing this and can create perfect copies if he wishes. They physically exist but are extremely delicate and any force greater than a light shove will cause them to dissipate.

Shadow Creature- Nox becomes more powerful in the presence of darkness and fear. With enough of it, his illusions can became almost real and he can turn into creatures that shouldn't exist.

Immaterial- Nox's normal form is that of a sourceless shadow. In fact, the source does exist, it just isn't there at the moment. It's very hard to damage him when he is in this form. Physical attacks are doomed to fail, though magic attacks are more effective. In this form, he can pass through any kind of physical barrier and can even pass through magic barriers, if there is a shadow connecting both sides.

Light Vunerability- Light of any kind makes him uncomfortable and light-based magic attacks are especially effective against him no matter what form he is in.

History - Nox came to being when a young man known as Duncan Restalt ran afoul of a cabal of shadow magicians. He wasn't out looking for trouble, he had just been dared to break into an abandoned house and was stupid enough to do so. Trouble was, the house wasn't abandoned and his appearance managed to ruin a ritual. So Duncan ran. He ran and ran and ran. For three years he ran, keeping just ahead of the cult. Then they caught up and captured him.

They trapped him in a realm of shadow for two more years, waiting until they had a use for him. To make sure he wouldn't die, they inscribed runs on him that would keep him alive by shortening his lifespan. For every day he lived, he lost five. Now, he wasn't anyone special. The realm of shadow could do horrible things to those prepared to face its dangers and Duncan was just thrown in there. When the magicians went to retrieve him for a ritual, he had disappeared completely and Nox was ready for them.

He trapped them in their own laboratories and made them wander those rooms until they died or went mad. Whispers kept them from sleeping and the hallways ran on forever or looped around or became rooms with no exits. There was no escape. Then Nox found the possessions that had been taken from Duncan and took them with him to wait for Duncan's return. See, Duncan didn't die. The realm of shadow swallowed him and Nox is sure that some day he will be spit back out and when he is, he'll need his coat.

Theme - When You're Evil

Hmmm... I may add more to it but for now this is the concept.
Last edited by Geomancer on Sat Mar 03, 2012 12:31 pm, edited 5 times in total.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 2:36 am

>8[ Guess I'm not going to make the boogeyman I declared my intent to make on the first page after all
I'll edit this or post again in a bit when I've got my CS done.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 4:04 am

Interesting to see Geo, I think he should be okay. You seem to be pretty reliable in any case.

Too old for my liking MLS, try to keep her under fifty. Apart from that she seems fine, once the history has been fleshed out more.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 4:17 am

Name - Michael Dreiser

Nickname - I wouldn’t if I were you

Age - 24

Occupation - Businessman

Plane - 7

Gender/sexuality. Straight male

Appearance - To describe Michael Dreiser in a word, the average man would say “sharp” while the average woman would be a little more enthusiastic in her response. A gentleman in the prime of his life, Michael makes a special point of ascertaining that there is no aspect of his outward appearance that is unpleasant to look at. From the top of his reddish-brown, feathered back professional hairstyle to the bottoms of his hand-crafted charcoal patent leather dress shoes, this is a man all about looking his best.
Michael is just above average height at a comfortable 6’1” (185 cm), and weighs about 155 pounds (70 kg). He has a slightly long, pointed chin, which is somewhat rounded out by a soul patch, underneath a perfect set of teeth and a short nose. His mellow hazel eyes are in contrast to his eyebrows, which are a bit drawn together at their inside ends, giving his eyebrows a look of perpetual irritation. Michael is almost always seen in public in a dark grey pinstriped sport coat, along with matching pants and a narrow black and grey banded tie. In most seasons his coat contains a multitude of sunglasses and similar apparel within its pockets for any occasion.

Being/species - If Michael were indeed a Being (which he very well might be), it would be a Being that represented yet another example of the manner in which Heaven and Hell’s influences on the 7th plane are equal and opposite, yet still produce interesting results. Some of Michael's more zealous critics would label him as a Being embodying the deadly sin of Greed. However, in all his words and deeds one who knows him well could not mistake the equally strong motive force of Counsel (right judgment), one of the seven gifts of the spirit. This dichotomy of ideals causes Michael to act in ways inconsistent with the persona he builds for himself.

Personality - Michael is only what he has made for himself, which by most standards would be quite a large amount. Charismatic, quick with compliments, and smoother than his silk tie, he has earned his status as a great host and is a delight to any party he attends. These are exactly the aspects of himself Michael wants others to see. His inner workings are an enigma even to his closest friends and advisors, as well as any details about his personal life and history prior to reaching the level of success he enjoys today.

Items - If something can be bought with money on the 7th plane, Michael could obtain it with a snap of his fingers. However, as for items which he carries upon his person, he has only the aforementioned situation appropriate material stuck inside his coat, as well as a few credit cards to very well-stocked accounts in his wallet. He feels no need to carry personal protection, as his quick wit and high social status prevent him from encountering any mundane sort of crime. There is also a single platinum six-sided die which Michael always keeps within the front left breast pocket on his sport coat; this is a detail few people know about, as he only takes it out and rolls it when he is under great duress, and very few people have ever seen him in such a state.

Skills - Michael has a way with words. And that “way” is wherever he wants to go. Along with that, he has a preternatural cunning when it comes to striking deals and gauging the intention of his adversaries, regardless of situation. Some consider his luck and skill in business ventures as impossible for one man, and insist he is the figurehead of a secret world-dominating collective (Michael chuckles at this rumour). He excels at any sort of test of strategy, since he can usually predict his opponent’s future actions better than they themselves can.

History - There was no reason to believe that Michael Dreiser would ever be successful. Found on the streets of Los Angeles as child of nine years, he was taken in by an insignificant orphanage in the east side of the city, given a less-than-satisfactory education, and turned out with hardly a thing at the age of 18. Three years later, he was a millionaire. Now, three years from that time, he is in the single digits of the Forbes Top 100, although only he knows the exact value of his entire holdings.
This is the entirety of the information the average person can look up on Michael Dreiser. Nothing more can be found, and if one looks back far enough they can even discover that “Dreiser” was the last name of the caretaker of the orphanage which he grew up in. In truth, Michael had no name when he arrived at that orphanage, so he was in short order given one. If there is any other information to be gathered about his origins, it will have to be from the man himself. It doesn’t look like it’s information he will hand out as easily as a business card.

Theme - John Zorn - The Rain Horse

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 4:39 am

I'm afraid the circus doesn't have much need for a business man.

Don't get me wrong, I like the idea of a Being being neutrally born like this but where would he fit in the circus?

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 9:48 am

He's a hypnotist. I'll PM you the details.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 10:09 am

...could work.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 11:02 am

So how is the hybird for my guy, Quin?

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 11:26 am

Original choice of race, I'd have never imagined something like that.

Although...can he turn into a dragon, cause that would be...a little bit unfair to be honest. He does seem he'd be a little too powerful.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 11:28 am

MQuinny1234 wrote:Original choice of race, I'd have never imagined something like that.

Although...can he turn into a dragon, cause that would be...a little bit unfair to be honest. He does seem he'd be a little too powerful.

Huh, no, I wasn't going to do that. I was going stick with conjuring gem and stuff, and a little bit stronger than a man.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 11:53 am

Kay then. We'll see how it goes.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 1:41 pm

Name - Benedict Der Rein

Nickname - Mr. Stitches

Age - Appears in his late 40's if not older. Hard to tell with his face.

Occupation - Ventriloquist
Plane - 7

Gender/sexuality. Male/ Straight

Appearance - Benedict can only be described as a wretched creature, his scrawny body is at a height of 5'9 with deathly pale skin but nothing is more pitiful than his head. Utterly bald, his eyes and mouth have been stitched tightly together with some form of enchanted thread, those that try to cut them find their tools turned blunt and if that wasn't bad enough the vast majority of his head is covered in first degree burns.

Benedict's body is incredibly thin and sickly, his skin is covered in strange thin lines, scars that seem to have been made with very small blades some of which seem to intertwine with one another. Another strange curiosity is the fact there are gloves stitched over his hands with the same thread that binds his eyes and mouth.
His clothing is less than elegant, ragged brown cloak over loose fitting shirts and pants even his shoes are slowly falling apart.

Being/species - It's assumed his human, as wretched as he is, Benedict might fall under cursed as well.

Personality - Benedict is a calm individual, his looks belay his patient nature though he has a tendency to keep secrets. Although he gladly accepts the kindness of others, he refuses any gifts regarding his clothing until, as he claims, the time is right. He is surprisingly humble and has a wicked sense of black humor. When asked about how he eats, he often jokes about how he feeds off the fear he garnishes from his acts.
Good natured to most it should be noted that he has a strong dislike for most vampires, especially those that prey on the helpless and his dislike for technology, specifically cars and guns.

He is a skilled ventriloquist, a skill he had before he was cursed and enjoys walking on stage dressed in heavy clothing, the audience disbelieving his skill right before he reveals his face. The screams of shock is music to his ears, normally means he's put up a good show.
Due to his lack of facial expressions, Benedict often uses his hands and body to further express his talks, occasionally playing the fool to help relax a particularly frightened audience, when he's not too close to them anyway.

Although blind is has an extremely good sense of hearing and smell, some often say it's part of the curse made to further torment him by making him smell wonderful foods or hear the sound of the ocean without being able to see it.

Items - Aside from his clothing, Benedict has his metallic walking staff using it to feel the ground before him to prevent him from falling over objects.

Skills - Ventriloquist: The ability to throw one's voice. Simple enough really.

History - Benedict doesn't really talk about his past, mostly because few choose to ask him about it and he sees very little point in explaining his life story unless it has actual meaning. However the most common question revolves around 'what happened to you' often mixed with a scream, shout or a mixture of the two.

Many years ago Benedict was cursed for his incompetence and his failure, he respectfully asks that no one delves too deep as it's a rather sensitive topic but does explain that the curse sustains itself until the Crimson Sun rises over the darken sky, to once more call forth the worthy and the redeemed. It's a riddle few people and creatures understand but never the less Benedict assures them that he'll be fine, that he is content with how he is until that time.

When asked about the subject how he came to the circus, he'll almost happily tell the curious that he heard rumors of the wandering circus, how it crossed the planes in search for those of interest offering to show others the various wonders and damnations of other planes. Something that Benedict always wanted to 'see' naturally it's somewhat difficult to imagine, the man came across the circus after being directed by several towns and cities, it took some time considering his condition but Benedict has always been a stubborn fool, eventually he entered the circus grounds, garbed in rags and using a weathered branch to guide him. He doesn't tell what was said between the ring master and himself, citing that it would be impolite to declare one's business arrangements but will say that some agreements were made and he was allowed to stay to aid in the few ways he could.

Theme - (For fun)
Last edited by Iris on Fri Feb 17, 2012 7:06 pm, edited 2 times in total.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 3:01 pm

Stitches, reminds me of my own Mister Stitch& Sow except he was a zombie and a scarescrow.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 3:27 pm

That's fine Iris.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 3:43 pm

Coolio. Looking forward to seeing how this RP will play out.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 6:01 pm

And finished my William Livingstone CS, what do you think Quin?

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 6:18 pm

When and how did he learn all this? By which I mean, became suitably proficient in all of them to be worth mentioned.
With years of practice and diligence, William have become proficient at various firearms, including handguns and shotguns as well as swords, long to short, daggers, and spears with both hands. Any style of martial art in which he dual wields weapons has become an instant favorite of his as it works well with misdirection as it is a crowd pleases and looks really cool.

Once that's added, it'll be fine. Everything else is okay.
Last edited by MQuinny1234 on Fri Feb 17, 2012 6:42 pm, edited 2 times in total.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 6:42 pm

Easily done and currently modified.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Fri Feb 17, 2012 6:45 pm

10 years then...alright. That's buyable. He's in.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Sat Feb 18, 2012 4:10 pm

Name: Sri Yantra Kundalini
Nickname(s): “Lini,” or, “Scales,” by close friends and colleagues. Billed as, “Princess Tantra, the Promise from the 8TH Plane.” Fellow nāgā gave her a nickname equivalent to, “Small Crawler,” in their own tongue (much to the amazement of her friends) whilst outsiders refer to her conversationally as, “That green lass with the nice ti…erm…tail.”

Age: 27
Occupation: Primarily a trainer of exotic beasts; she sometimes aids the magicians in their acts as an assistant, and offers unpaid contributions to the dancers in one of the smaller tents. Apart from sharing a ring with potentially deadly carnivores, she works with more docile creatures that members of the audience can pay to ride around on, done to keep them satisfied during set-up intervals.
Plane: 8TH
Gender / Sexuality: Female / bisexual, open to experimentation.

Appearance: From her head to the tip of her tail, Sri Yantra reaches approximately 13 foot in length, and her weight would suggest somebody far from petite (which, funnily enough, is her borderline weight classification when ranked against other specimens of her kind). The tone of her muscles is indicative of regular but in-obsessive training, being athletically inclined but not aggressively developed. Her entire body is covered in sea green scales, with gold-and-black patterns leading down from the back of her neck and shoulders, and light gold scutes that start on her humanoid half’s abdomen and continue down her front to the end of her tail. Decorative and ritualistic markings adorn her shoulders, arms, clawed hands, chest and throat. Her face is freckled with gold. Bundles of interweaving gold lines start just underneath her shiny, red eyes and trail away over her cheeks and meet again at a small gold spot on her chin. She has no visible ears or nose, merely a slightly protruding snout with thin, slit nostrils and a lipless mouth that stretches right across her face, and can distend further so she can swallow prey whole. This maw is lined with two rows of pearly, inward leaning fangs and contains a writhing, purple, forked tongue that seems constantly slick with green, luminescent ooze. Small, white spikes jut out along the lengths of her shoulders and down either side of her spine, providing an added level of defence from any predator that gets too close. Her hair in this form is composed of thick, oily, black masses that are reminiscent of leaves, many of which are tied up in a high ponytail with a golden clasp, while some hang seductively over the left half of her face. Embedded in Sri’s skin are clusters of reflective scales that appear to be gemstones to the naked eye, and much like the sheets of skin her kind shed, they are valuable to other races. She specifically has a red, teardrop-shaped one in the middle of her forehead, flanked by two teal crescents, a teal orb in her belly-button, and two larger, slanted, oval groupings above her breasts, which cycle through many colours depending on the light. These physical flaws are the source of untrue rumours that a nāgā’s advanced senses are the result of having multiple eyes.

When Sri Yantra assumes her human guise, much of her length is lost, leaving her at 6 foot 3 inches in height. Her skin still has a vaguely greenish tint, and the gemstones remain, but she is almost indistinguishable from a human being in all the other proper places, even including rudimentary ears and shorter hair in a page-boy cut. One thing she has difficulty changing is that she has transparent “brille” caps instead of eyelids, which she hides by donning a set of mirrored wraparound sunglasses. This disguised self is bedecked with a number of silver piercings in her ears, lip and nose, as well as other, less immediately viewable places, and her scaly patterns manifest as tattoos. Her build is somewhat stocky and in both these states she could be considered to be generously endowed, but not to the point of being unrealistic or obscene. She likes to look good, dangerous, and is determined to maintain her sex appeal just as much as she does the excitement that comes with going toe-to-toe with the deadliest animals the planes have to offer.

(NOTE: One of my key influences for Sri Yantra’s human form is Rie Rasmussen’s character in the 2005 paranormal romance film, “Angel-A,” directed by Luc Besson, albeit my representation also draws from the British heavy metal and punk scenes during the ‘70s.)

On the stage, Sri Yantra wears clothes that are designed to offer protection, but also appear provocative to the audience by accentuating her figure. These outfits will vary from show-to-show, but some of her recurring articles include long, silken scarves or collars with attached ribbons, studs to compliment her spikes, and a black mask over the lower half of her face to defend her from noxious materials some beasts exude as a threatening gesture. When assisting magicians or dancers she chooses a distinctly Arabian ensemble, wherein she replaces masks with veils. Overall, she arranges her wardrobe to take full advantage of the mesmeric properties of her bodily patterns and if that means leaving her back exposed to some angry hell-beast’s acidic claws, well, that’s the type of risk the punters pay to see. Due to her affinity with water, discussed below, the designs of her suits and sets make recurring references to shells, sea-life and the element itself.

In her disguise, her attire is decidedly less promiscuous. Once again, this differs with dependence on the occasion, but her most common preference is a grey, light brown or dark green vest or tube top, one of her collars or scarves, denim jeans fastened by a chain-link belt or black drainpipe trousers, cowboy boots or New Rocks and a black leather jacket with a snake motif on the back and around one sleeve. She sometimes includes a black leather cap, worn askew, dark lipstick and nail varnish, and rings of silver on her fingers.

Being / Species: Nāgī

Recognised in belief systems spread all across Earth’s easternmost continents and cultures as entities from a divine netherworld, the nāgā (general term, genders are known as nāg and nāgī, though most outside species are not fully aware of this) are a species renowned for their enlightened approach to life. They are mortal, but some have shown they are capable of living for centuries in good health. In fact one widely held belief is that the original progenitors of the species are still alive, but have since retired to an underwater paradise. They are a dominant influence in their homeland of Pātāla, a chain of islands, some of which float above the sea, encircling a dormant volcano Mount Kadru, and their dominion spreads out across several of the nearest landmasses. They pass on their teachings through some of the finest academies and are regarded for their contributions to the arts, sciences and magicks. Naturally, this means they are not immune to bouts of intellectual arrogance or hubris, and have as many detractors as they do supporters, or at least close enough to it to prevent their empire from passive-aggressively swallowing up the rest of the world.

The eternal enemy of nāgākind are the garudi, shape-shifters like themselves who assume the forms of mighty birds of prey. The exact reasons for the disputes are not altogether understood or have been diluted by each race’s respective lore, but garudi feed on the serpents with gusto, and are the only ones who can prompt the nāgā to re-embrace their crueller, cunning roots, as it is the only means to survive against an onslaught of shredding beaks and talons. In times of conflict, they will take up arms, often traditional spears, bows and flexible swords not unlike Earthern urumi, as well as modern cannon and in fewer cases hand-held firearms, which they find distasteful but occassionally necessary evils. A favoured tactic against troops is to disable their wings, leaving them grounded and robbed of their natural advantage, then to swarm the would-be victim. Unfortunately, some smarter garudi generals began sacrificing their own birds just so they could pick off large bands of snakes at once. This contest of strategy saw immeasurable fatalities and even more casualties, and drove the rival kingdoms into the dirt. The bloodshed was on par with Lucifer’s campaign in the ages past itself.

Many nāgā became dissatisfied with the fighting, because endless conflict only acted to impede their path to divinity. Under the leadership of Sri Yantra’s great-grandfather Sumukha, they abandoned their old land and re-established themselves in what then became Pātāla. Without an enemy, the garudi collapsed in on themselves, vanishing almost utterly by the time the snakes achieved the prosperity they hold now.

Like their serpent cousins on the 7TH plane, nāgā periodically shed their skin, which is valued in some circles as a textile material. In the days preceding the shedding itself, their flesh becomes moist and bluish and their eyes cloud over. Behavioural changes also occur, as the nāgā in question becomes unsociable and prone to spending their time away from friends and family. There are sometimes rituals they will perform with the purpose of calming their minds, but there is no escaping the ungodly discomfort of ecdysis. Once the shedding is complete, the new skin is bright green and notably soft and sensitive. This lasts for approximately two days, after which it will return very quickly to its customary hue and firmness. Ecdysis takes place on average every two to three years, with biological variations based on the individual’s metabolism.

They speak with husky, whispering voices and hissing accents.

Personality: First and foremost, Sri Yantra loves her animals, and balks at the cruel methods used by animal tamers in the past. She engages in rough play with them in order to exert her dominance, or just for fun if it suits her, but she would hand in her whip before intentionally hurting one. She had to show violence when she was wandering, if only to protect herself, and it is not an experience she is eager to relive, and God help anybody else she catches mistreating wildlife. Outside the ring, she is a spiritual person, often spending her time alone in meditation. Of course, she’s also a social creature, and believes that indulging one’s senses, just having an all around good time, is productive to walking the path of ascension; getting utterly off her face at concerts, the exploration of art through random scrawling, and engaging in casual sex, among other activities, all contribute towards a journey, though sometimes they involve a little detour on the way. Reaching for higher realms of consciousness is a great way to get to know one’s friends more intimately, and she can always find the time to sit with somebody if they ask.

A quirk of her species is that Sri Yantra has little regard for personal boundaries, and usually has her paws, or a coil or two, around somebody. She does not understand why this behaviour is considered discomforting, or even offensive, to certain people, and can get upset when her affections are rebuffed; the real reason she does this, as anyone who can spot the correlation between nāgā and snakes will tell you, is simply a cold-blood’s natural reaction to sources of heat, but not everyone is so educated or tactful, and the consequential rumours that have been spread regarding Sri Yantra’s openness with substances and bedpartners only worsen things for her. In short, Sri Yantra is naïve about what other people think because of her and her actions. Also attributable to her kind’s nature is her attraction to bodies of water. Whether it be the functioning features that decorate her bedroom, a bath to lounge in, or a beach she can sun herself on, she enjoys being near the stuff, preferably with the temperature turned up.

She dislikes cold places, and strives to avoid them by any means possible.


-Whip: While Sri Yantra prefers to employ her serpentine mesmeric abilities to charm her animals without hurting them, and is quite confident that she can defend herself, she carries a whip, the classical tool of the beast tamer, as a little extra insurance, as it never hurts to be over-cautious. More often than not however, it’s naught more than a cosmetic prop, or an object of misdirection.

-Animal trick props: Though they have little to no use outside the ring, Sri Yantra puts a number of colourful props to use when the fun really begins. Whether it’s a brightly coloured chariot to be pulled by a trio of cerberi, a platform for a skeletal elephant to stand on whilst juggling, or even just cute, whacky costumes for the Russian bears to wear during their dance routine, chances are she’ll scrounge whatever her elaborate ideas need from the circus’ storage coaches.

-Dagger: a curved, jewel-encrusted weapon from her native land, this blade features in many of her costumes as a prop, but if self-defence is required, Sri Yantra is more than capable of using it.


-Animal taming: Using a blend of eye contact, misdirection, coded phrases and select movements of her long, winding body, Sri Yantra can bend beasts to her will, as well as a few lucky sentients who give her enough attention.

-Physical prowess: Nāgā are naturally very physically strong, particularly breeds that share similarities with Earth’s constrictor snakes, such is the case with Sri Yantra and many of the younger members of her family. While lacking venom of their own, which some forms of nāgā humor indicate to be a disadvantage, their added muscle mass gives them the strength and stamina for prolonged fighting and brawling. Their prized tool is the tail, a multi-faceted limb that allows for, among other things, climbing trees, snaring prey and suffocating victims, though as a surprisingly peaceful race, this last is normally utilised when hunting and rarely sadistically, though cases of rogue nāgā indulging in sadomasochism have been documented. The breed are generally larger than their cousins, so they are not quite as adept at sneaking, thievery or infiltration, but that is not to say they are incapable of any of these, using their slinky bodies to squeeze and manouvre through tight gaps where most life-forms would encounter difficulty.

-Sensory prowess: Being natural-born hunters, the sensory organs have been made to adapt and accommodate. Nāgā do not possess ears, but instead use an ossicle bone to detect the vibrations made by soundwaves. They can pick up soundwaves in the air, but only on very low frequencies, and these are usually dull, muffled or plain gibberish by comparison. They have nostrils, but do not smell the way mammals do, instead relying on the Jacobson’s organ, located on the roof of the oral cavity, which is fed information by the flickering, forked tongue. These senses mean that nāgā can follow the trails left by prey and people over great distances, and are the commonly accepted reason for their lack of respect for personal boundaries as they will usually stand extremely close to or gently paw or rub against those around them.

-Shape-shifting: Like all members of her species, Sri Yantra can metamorphose at will between three distinct guises; fully human, fully serpent, and the point halfway between both, which is her preferred state amongst non-human audiences. All for making the punters feel at ease, you understand.

-Magic: The nāgā race are attuned with the element of water, and while advanced hydrokinetic abilities are better left to older or more intricately trained individuals, Sri Yantra is at least versed in techniques taught from a young age; she can apply some preliminary healing enough to stabilise an injured victim if both they and herself are immersed, detect hidden nearby bodies of it by tasting the air with her forked tongue and lower the resistance around her in order to move through it at higher velocity. It is another of the objects she favours in her personal practises.

-Music: Due to their unique method of hearing, many nāgā found ways to derive both pleasure and discomfort from different kinds of vibrations so, understandably, music is close to them as a culture. The sounds of her homeland were often soft and tame, and this was satisfactory until, like many things in paradise, it got boring. When Sri Yantra was exposed to Earthen concepts of music, she almost immediately found herself caught as if addicted. She plays a number of instruments, though is sorely bad at using some, and favours a slightly battered bass guitar and a keyboard, which she affectionately calls, “Rouser,” and, “Rabble.”

History: Hailing from an 8TH dimension region known as Pātāla, its architecture not unlike what one would envision in some serene, Oriental heaven, and one of many children from a prominent line of spiritual leaders, Sri Yantra was expected to follow in the same teachings as the rest of her kind that would allow her to achieve a sort of oneness with their concept of the universe. Indeed, for the first few years of her life she did just that, but with the conflict with her people’s eternal enemies, the vicious, avian garudi, long escaped and a thriving empire that spread through diplomacy and mutual benefit rather than hostilities, inner peace got a bit tedious. There seemed no point in attaining that without an outer chaos to stimulate her senses. She was not the only one to hold such a sentiment, but she was the only one who actively spoke about it, much to the chagrin of her parents and their closest viziers. This was only exacerbated when Sri Yantra’s nights were troubled by dreams of unholy alliances, a motley band of travellers that went from existential realm to realm without any regard for what consequences might be wrought in their wake. It made her realise her kind, once a thoughtful and learned society, were growing too complacent in the extended peacetime, even as discord danced in the worlds above and below. Worse still, none of them appeared to realise it. It made her realise one other thing: she was enthralled by these travellers. No, not enthralled. Enchanted. She wanted to hold onto the ideas of her people as much as any of them, but she could not do it their way. If she could somehow find her way to these wanderers in the void, this eccentric circus of thrills and fear, their very path of entropy and madness would show her the way to propel herself to new spiritual heights.

Unfortunately, she had no idea how to find them, but she chafed worse in the city of the nāgā every day, and so opted to set out on a personal pilgrimage, taking only a few meager supplies to keep her going. Still only in her teens, she was in well over her head, and it was not too long before she started to encounter the beasts roaming that deceptively harmless landscape. She naïvely took shelter in the hold of a sailing ship, which was populated by brigands from one of the lower planes who had fallen through one of the portals left behind by the same travellers she sought. After being their prisoner for several days, made to dance for their amusement, she was able to charm her way into the captain’s cabin, where she promptly killed him with a dagger one vizier had hidden amid her belongings and dove out the window to freedom. The pirates, frantic, steered their ship right into the mouth of a sea monster soon after. In the meantime, Sri Yantra made it to the closest landmass, and was forced to slither across a desert on her belly, fending off the wild beasts, learning to spot the warnings so she could better prepare herself, and eventually even discovering how to mimic a few of their postures as a crude form of communication and defence. Several weeks of this torment passed, and then she found civilisation, a place to recuperate, and to gather information. The villagers took her in and nursed her wounds, but they had nothing to tell her. Even their Elder, though aware of what she was talking about, did not know how to predict where she might find it. Exhausted, homesick and now very severely depressed, Sri Yantra fell into a slump and refused to respond to anything for some considerable time.

When she at last decided to surrender and return home, she witnessed some of the villagers being attacked by wild beasts. Acting purely on instinct, she snatched a long switch from the ground and, using it as a makeshift whip, snapped it to get their attention. It was a duel of wills, and with her almost debilitating ennui lost in the heat of the moment, hers prevailed and the animals fled. This is not to say that village was never going to have trouble again, there were plenty of other packs for them to worry about, but it was an astounding day all the same. After the adrenaline wore off, she was in low spirits again, and was getting ready to leave the village when she ran into a man by the clearly fake name of, “Snakecharmer,” which was probably chosen to see how much it would irritate her. Charmer offered her an opportunity to finally find the circus, so long as she allowed him to mould her mastery over animals. Since the only other alternative was to go home in defeat, Sri Yantra’s hands were tied, so she agreed, but remained wary of this odd, hooded figure. The pair journeyed all across the 8TH plane, and Snakecharmer challenged Sri Yantra to study each wonderful or terrifying new monster they met, to discern their level of understanding and discover what she needed to do to control them.

More than half a decade went by, and Sri Yantra developed from an adolescent, all elbows and awkward gestures, into a fine nāgī and dominator of the animal kingdom. To his credit, Snakecharmer honoured his end of the bargain, but during the night before they would depart for the circus, Sri Yantra gave into the admiration she had been harbouring for so long, and went into his room. He was gone, leaving only his empty hood, his whip and a note thanking her for the years she had dedicated to the craft and wishing her well for the future. She wanted to feel heartbroken, abandoned, but part of her had expected this in a way. Snakecharmer had always kept the barrier between teacher and pupil apparent. Still, it was nice to know he cared at least a bit. Following the instructions left to her by him, she was able to track down the Circus de la Nuit, and convinced the management she would be their best choice to train their beasts. It turned into a tiring affair, as the limits of both her and the animals she had with her were pushed and stressed to impress them. In the end, she succeeded.

Sri Yantra, or, “Lini,” as she became known, worked to quickly establish herself as a deeply integrated part of the group. Tantric rituals had always been practised by her people, but her proximity to certain members allowed a somewhat more promiscuous part of her personality to flourish, and during a stopover in the 7TH plane, she tasted aural orgasm for the first time in the form of the native music. These factors affected her in a profound way, and she modified her human disguise to emulate the culture attached to them. Her once sheltered little life of study and contemplation seemed so paltry in the wake of this mondo overload. If there was a path to real enlightenment for her, then surely this was it.

Themes: “Slither,” by Velvet Revolver (Contraband, 2004). Were this presented in a visual medium, her appearances would be accompanied by predominantly snake or serpent-themed songs, or by melodies influenced by elegant, Oriental instrumentals but driven by the intense beat of western rock n’ roll, a proud representation of the outer chaos she was searching for.
Last edited by Dee Arris on Tue Feb 21, 2012 6:20 pm, edited 1 time in total.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Sun Feb 19, 2012 5:06 pm

Putting up the skeleton of my CS right now, using "Mike" until I can come up with a better name:
Finally done, surprisingly the name was the hardest part to finish.

Name – Sigmund Falk

Nickname - Siggy is the closest to one he has, but usually he prefers to be called different names while in different forms so usually that takes the place of a nickname.

Age – 50

Occupation - Trained Animal(s) / General stand-in of acts

Plane - 6

Gender/sexuality - Most likely Male/Unknown

Appearance – Being a shape shifter, Sigmund's true appearance is unknown; or rather Sigmund won’t ever reveal what it is. “He” frequently uses two appearances; however, both are rather younger appearances, especially for his age. When asked about this Sigmund only says, “I like how they looked.”

The first is the male “he” appears as. Sigmund doesn’t look a day older than 15 in this form. He has longer black hair that goes until his shoulders in the back and frequently covers his eyes in the front. He has green eyes and has a very plain white t-shirt, baggy shorts that show his boxers, and sneakers. He has lankey build and stands about 6 feet tall in this form, giving him almost the look of some one who could stand to eat a few more sandwiches. Sigmund prefers to be called “Andrew” when he’s in this form.

The second, is a young female, no older than 14. "She" has brown hair that she always keeps in a pony tail that falls to "her" mid back. This form also has green eyes, but "her" outfit consists of a white tank top with a pink t-shirt over the top. Standing at a rather unimpressive 5'4, "she" also is very skinny like "her" male counterpart, though "her" build only seems to be from being very active, rather than just unnaturaly skinny, unlike "Andrew". "She" also wears a pair of jean shorts and flip-flops to finish off the rather unimpressive look. Sigmund prefers to be called “Mel” in this form.

Also, since Sigmund is the resident ‘trained’ animal of the circus, he’s often changing into the various animals of the circus for the acts. Lions, tigers, bears, horses, elephants, you name it; he changes into it for the show. However, it is always a male animal that he changes into, which is why many people assume his original form was male.

Being/Species – Loki, god of mischief from ancient Norse times. You may or may not have heard of him, but there was one thing you should know and that was he had the ability to change his form at will to perform his mischief. However, he is long dead, but he did not completely leave the planes of existence. He has been reincarnated twice actually; the second time has become Sigmund.

Thus, Sigmund is a being, a shape shifter to be exact; the only powers left from the former god reside in Sigmund. Sigmund is able to shape shift into any living object except microorganisms and other beings. The one condition is that Sigmund would have had to see the person/animal/plant beforehand in order to shape shift into it later.

Personality – Sigmund is as mischievous in every sense of the word. When you’re a shape shifter with almost no restrictions on what you can and can’t be, you want to enjoy it as much as possible. If a prank has been pulled, it most likely was Sigmund. It’s become almost second nature to just blame Sigmund for any misunderstanding.

Sigmund is also very curious about generally everything. He grew up without any parental figures and therefore is very ignorant about how most of the world works. So Sigmund tries to learn about everything he can, which has lead him to learning quite a lot from others around the world and a lot about the animals as well. Due to this, Sigmund’s usually in a great mood all the time. Another thing people tend to hate about the shape shifter because they can’t understand how nothing could bother him.

Items - Sigmund doesn’t carry anything with him, as he shape-shifts enough to change into exactly what he needs for any situation.

Skills -Most of the skills Sigmund possesses revolves around the ability to construct and execute various pranks. However, Sigmund also seems to possess an ability to learn various skills incredibly fast and can adapt to any situation. But having watched people for many years he's managed to learn quite a few different skills and become some of a "Jack-of-all-trades".

History – Sigmund didn’t really know what happened before, all he remembers is waking up in a frozen tundra. All he remembers was he much younger at the time, and he felt very cold. Sigmund noticed a heard of mammoths nearby and wished he would have nice thick fur like they did. Shortly after that wish, his wish was granted as he was transformed a mammoth, similar to one of the ones he saw. Sigmund was shocked for a bit, he instantly regretted changing and wanted to change back, and, amazingly, he did. Sigmund quickly realized that he could change at will after a few more times of transforming back and forth.

For the first few years after that, he slowly began to explore other regions around the tundra. He always managed to change into something better suited for the environment, until Sigmund stumbled upon some towns. It was an odd sight really; after spending a good amount of time only around animals, Sigmund was now finding humans and other beings all around him. However, he had no idea how to interact with these people. But he did have one thing that could help, the first form Sigmund ever had.

He transformed into his original form and slowly mingled into society, trying his powers as much as he could. Sigmund found that other beings were impossible to change into, but almost everyone else was fair game. Slowly over time his personality morphed into the mischievous little bastard he is today, almost out of a need to interact with others.

Recently Sigmund has come across a flier for a circus in need of some new blood. He thought it would be an interesting and fun experience for him. Plus being around so many different things may just give him a few new forms to try out. After all, he grew bored of his original form and is always looking for more fun to be had.

Theme - Don't Stop Me Now
Last edited by Cheesemore on Fri Mar 02, 2012 11:46 pm, edited 7 times in total.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Sun Feb 19, 2012 5:38 pm

@ Quin: Updated my guy, Quin, by adding an Extra's section and giving him an Ipod.

@ Dee Arris: I hope, I get to work with your gal. She sounds interesting.

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Sun Feb 19, 2012 7:32 pm

Mastermind001 wrote:@ Dee Arris: I hope, I get to work with your gal. She sounds interesting.

Same to you. Love a good magic act, me. :D

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Sun Feb 19, 2012 8:04 pm

Innocence Abandoned wrote:Gender/sexuality. Straight male

Hey Innocence, you might want to switch that around ;D

Re: Cirque de la Nuit : OOC - accepting all fresh meat.

Sun Feb 19, 2012 8:10 pm

Should be funnier this way
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